Det er desværre ikke helt udsædvanligt at Ubisoft ikke sender en PC-udgave af et spil samtidigt med konsolversionerne. Derfor er det heller ikke den store overraskelse, at PC-versionen af Watch Dogs 2 bliver to uger forsinket og nu først ankommer den 29. november.

Meldingen kom i går via Ubisoft bloggen, hvor Ubisoft fortalte om årsagen til forsinkelsen. Det er dog rart at se, at de ikke vil irritere PC-gamerne med f.eks. låste frame-rates, som 2K Games og Hanger 13 senest gjorde det, da de udsendte Mafia III.

Watch Dogs 2 features a multitude of PC-specific enhancements, including support for full 4K resolution with Ultra Textures and Extra Details options; an uncapped framerate; and a host of other features and options specifically requested by the Watch Dogs 2 community. To ensure that these and other features are polished and optimized to meet the development team’s standards, the PC version of Watch Dogs 2 will now be released on November 29.


  1. De annoncerede også følgende til PC-versionen. En masse fine ting, som hører til et god spil på PCen.

    When it does come out, here’s what you’ll need to get in on the action:


    OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    Processor: Intel Core i5 2400S @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz
    RAM: 6GB
    Video Card: Nvidia GeForce GTX 660 (2GB), AMD Radeon HD 7870 (2GB) or better
    Hard Disk Space: 50 GB
    Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
    Multiplayer: 256 Kbps or faster broadband connection

    OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    Processor: Intel Core i5 3470 @ 3.2GHz, AMD FX 8120 @ 3.9 GHz
    RAM: 8GB
    Video Card: NVIDIA GeForce GTX 780 (3GB), NVIDIA GeForce GTX 970 (4GB), NVIDIA GeForce GTX 1060 (3GB) or better, AMD Radeon R9 290 (4GB) or better
    Hard Disk Space: 50 GB
    Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
    Multiplayer: 256 Kbps or faster broadband connection
    Ubi also announced a number of “special enhancements” coming to the PC edition of the game, which is why it’s taking the extra time to nail things down:


    4K support
    Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
    No FPS cap
    Full SLI/Crossfire support at launch
    Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
    Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
    Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.
    Improved Graphic Features

    Screen Space Reflections
    Headlight Shadows – Support for additional shadows from car headlights
    Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.
    Improved Graphics Options

    FOV sliders
    Pixel Density sliders
    Sharpness sliders
    Ultra Textures pack available at launch
    Ambient Occlusion options: Ubisoft proprietary ambient occlusion techniques (SSBC and HMSSAO), HMSSAO
    Anti-aliasing options: TXAA, MSAA, Post Processing Anti-Aliasing options (SMAA and FXAA)
    Improved Keyboard/Mouse controls

    Full adaptation with mouse and keyboard
    We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
    Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
    Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
    Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

    Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior
    Gamepad support

    On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
    Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.