EuroGamer bringer i dag et yderst interessant interview med Warren Spector. Der er taget initiativ til artiklen på baggrund af længerevarende debat Spector har haft med bl.a. Gabe Newell fra Valve Software omkring designfilosofier og især om hvorvidt man skal give spilleren flere mulige løsninger / veje gennem et computerspil (multipath/multisolution game). Spector er tidligere, fejlagtigt, blevet citeret for at sige, at spilleren i første omgang kun skal se 5/6 af et computerspil. Det er især interessant, da Spector for øjeblikket arbejder under Valve-flag på et nyt spil, han desværre ikke vil fortælle meget om for nuværende. I interviewet fortæller Spector også om, hvordan han i dag griber sin egen rolle an under udviklingen af et spil. Vi kan varmt anbefale at tage et smut forbi Eurogamer og læse artiklen i sin fulde længde.
First, and most trivial, I’ve never said that players should see one-sixth of your content. My “rule” has always been that every player should see about 75 per cent of your content, with another 25 per cent reserved for unique player experience. That’s kind of a dopey measure, in a sense, because it implies that the best way to differentiate player experience is to handcraft a lot of paths through a map and a bunch of branching dialogue for NPCs to spout.
There are other ways to get at unique experience that don’t require massive amounts of hand-crafted content. But I do believe that generating some content, knowing everyone won’t see it, has huge value.
For players, a multipath/multisolution game offers the knowledge that if they’re clever they will see and do things no one else has ever seen or done. How can you not want to play a game like that? A year after we shipped Deus Ex, I saw someone solve a particular game problem in a way I’d never seen anyone try before, and I was sitting there with him wondering if his solution would work. I mean, I helped make the game, and I’d played through that part of the game a hundred times and watched probably a thousand playthroughs and I was seeing something I’d never seen before. No game-on-rails or rollercoaster ride can possibly touch that for a thrill!


























Skide godt interview – tak for linkage. Jeg læser som regel alt med står Warren Spector
Udemærket segment du har valgt at citere, og det her sidst i interviewet er mindst ligeså rammende:
Åh hvor har han dog ret