Efter godt og vel en halv måneds betatest, kan de glade ejere af UT 2003 “patche” deres spil, der nu har nået version 2136. Listen over rettelser og tiltag er så stor, at selv Microsoft’s service packs må føle sig truet. De mest markandte ting der blevet rettet er dog ting som bedre lydgengivelse og forbedret netkode.
Vi har selvfølgelig et lokalt mirror klar, så du er sikret en download hastighed helt i top.

Vigtig information

I morges lå der en mail i min epostkasse fra Epic’s Steven Polge, som de fleste nok li bør læse, inden du installere den nye patch.

The UT2003 patch to version 2136 is now available. The version posted is for windows clients and servers. There will be a linux version shortly. This patch supercedes the editor fixes that have been previously posted – applying those fixes to this patch will break the patch!

  • This patch is completely network compatible with the retail version. Patched clients can connect to unpatched servers, and unpatched clients can connect to patched servers.
  • This patch will overwrite your user.ini and ut2003.ini files, because it adds some important new properties to these configuration files.

    To use it with windows dedicated servers, rename it to ut2003-winpatch2136Release.zip, open and extract it to a temporary location with winzip, and copy the system directory (subdirectory of UT2003patch) into the system subdirectory of your server installation.

    We will be releasing an updated version of UDebugger and updated .uc files for mod developers shortly.

  • Den kæmpe liste med rettelser og tiltag

    Digital Extreme har virkelig taget fat på mange ting, mangler er der dog stadig, f.eks. demo understøttelse.

    • suicides count against team score in TDM
    • fixed attenuation flak chunk damage over distance
    • reduced minigun spin up time slightly
    • made shock beam effect thicker
    • always keep dynamic light for shock projectile, even in low detail mode
    • translocation destination adjustment bug fix
    • “kdraw collision” disabled in MP
    • player dies before ball gets through hoop should still get credit for throw
    • fixed redeemer point blank shots
    • double tap time invariant to gamespeed
    • get rid of 03_2 use (duplicate of “three” sound)
    • fixed problems with overtime not ending on first score in some situations
    • fixed transloc camera sometimes taking two taps
    • fixed 4 rocket bug
    • fixed instagib really is instaGIB
    • fixed 10 seconds before can speak again
    • fixed killz in CTF-December, CTF-Face3, CTF-Citadel, and BR-IceFields
    • clamped max view bob
    • fixed tokara forest switching to CTF
    • fix for balllauncher switchaway bug
    • fixed problem with teammates grabbing the flag right when you score
    • fixed No Adrenaline mutator not allowing other mutators to work
    • fixed getting correct bots on configured bot games with no bots on one team
    • fixed falling damage bug
    • straightened lightning bolt (purely visual change to make it easier to see where you’re shooting)
    • fixed shieldgun impact charging effect fps slowdown
    • Fix bug where ragdolls didn’t turn skeletal when they fall into lava volume.
    • If there is no momentum on death, add a small random one. Reduces ragdolls just falling to their knees.
    • added mouse acceleration for improved fine aiming control. Can be turned on by adding the following line to the [Engine.PlayerInput] section in user.ini: MouseAccelThreshold=+100.0
    • added “now viewing” message when spectating
    • Fixed: At end of match it says “You’ve lost the match” while spectating
    • assault grenade faster minimum muzzle velocity
    • fixed water footstep sounds sometimes not playing when touching fluidsurfaceinfo
    • no behindview cheat in net games
    • Simplified using custom ragdolls. ‘Ragdoll=xxxx’ in the .upl file now overrides the species ragdoll asset for the character. This approach is compatible with the cheat protection.
    • Fix screwed-up vehicle camera.
    • increased skeletal mesh pool vertex buffer lifetime from 500 to 1000 frames
    • rocket smoke trail whiter
    • rocket launcher max ammo now 30
    • improved instagib beams
    • no shooting through people in classic instagib (just like it was in UT), you can still shoot through them in zoom instagib
    • fixed replicating blood spurts when hit
    • improved sound positioning/attenuation
    • fixed suicide spamming lagging servers
    • fixed AI slowdown when can’t reach player’s location


    • typed messages stay up on HUD longer
    • don’t limit chat when game is paused
    • fixed joystick support in menus
    • added joystick hat support
    • made sure “showlog” leaves fullscreen first

      new HUD options in menus:

    • Number of console messages shown
    • Console message font size
    • Ability to turn on and off various pieces of the HUD
    • Ability to scale the HUD
    • Cut and Paste in Console and server browser/edit boxes.
    • Change IForce to TouchSense Mouse Settings
    • Added Min/Max players to Map Selection
    • Added Author Name to Map Selection for Non-Epic maps
    • Add Description field for Mod Authors and hooked it to the scrolly
    • Added Announcer volume control to menus
    • ‘Speech’ binder menu in Settings.
    • Mouse wheel support on speech menu. On by default, but the ut2003.ini option bSpeechMenuUseMouseWheel turns it off.
    • Letter key support in Speech Menu. The ut2003.ini option bSpeechMenuUseLetters turns this on, and you can specify what keys it uses in the .ini file as well.
    • Fix [ALL] being at the bottom of the speech menu player list.
    • added joystick hat support
    • made sure “showlog” leaves fullscreen first
    • fix for particle “priming”
    • enabled “preferences” and made it leave fullscreen
    • added support for Asian language keyboard input via IME
    • fix for particle “priming”
    • enabled “preferences” and made it leave fullscreen
    • added support for Asian language keyboard input via IME
    • added “TOGGLEREFRAST”
    • ‘Add IP’ and ‘Add Buddy’ dialog’s focus the edit box by default.
    • can change crosshair color


    • bots supporting player will grab nearby pickups
    • fixed bots rotating to acquire targets too fast
    • added ReactionTime parameter for bots
    • fixed bots stuck in corners wanting to go to paths above
    • bots go after adrenaline more


    • fixed editor crash when rebuild paths with new pickupbase
    • UnrealEd works on Win98


    • added option to cap framerate in netplay (on by default). This improves client smoothness by keeping client physics updates more in sync with server. Its controlled in your UT2003.ini file in the [Engine.LevelInfo] section by bCapFramerate.
    • improved ping measurement shown in scoreboard
    • F6 bound to “stat net” again
    • improved client movement on jumppads
    • Buddy list wildcards
    • Master server cheat protection MD5 support
    • Removed server connect() 10054 warning
    • servers no longer don’t reconnect to master server on authentication failure
    • Show server ip in server browser
    • Remove ICMP logspam by default
    • IRC client under ‘Chat’ tab in Server Browser.
    • Added ‘Server Browser’ button in-game so you can view servers/chat without leaving game.
    • Remove spurious qhull-related warnings at the console eg. when running a server.
    • Removed a lot of server log spam
    • added AdminSay function which works from log window
    • overtime ends if no one left on server
    • stats compatible with minplayers > 0 (stats start when number of bots drops to 0)
    • fixed bug allowing bots to be added by admins in stats enabled games
    • dedicated servers don’t need to load skins/meshes/voices
    • server CPU improvements (don’t find actor channel reference twice)
    • fixed server memory leak


    • fixed CD check problems on some machines


    • fix for SiS 315 and other TnL cards only exposing one vertex stream
    • better debug output for certain fatal failures
    • better handling of running out of memory in default pool
    • possible fix for UD3DRenderDevice::Unlock crash
    • fix for “CreateVertexBuffer failed (D3DERR_INVALIDCALL)” crash
    • made code respect D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR caps bit
    • fixed case that led to an invalid stage setup in certain scenarios
    • more Voodoo 3/5 & G400 workarounds (never sending more than 2 texcoords)
    • better error message for UnSetRes
    • changed error message for crash inside D3D8::DrawIndexedPrimitive
    • now tries system memory pool if allocation in default pool fails even after evicting all managed resources
    • made FAuxRenderTarget destructor flush rendering resources
    • added AvoidHitches” option to the D3D renderer which might be useful for people with 64 MByte cards that play on high detail settings. It significantly reduces the occurrence of substantial hitches, but slightly reduces average framerate.


    • replaced 8×8 dummy texture with 1×1 texture
    • increased VARSize from 20 to 32
    • added code to correctly fill in GMachineVideo
    • implemented DesiredRefreshRate
    • implemented ReduceMouseLag
    • friendly error message when trying to run the Editor
    • implemented missing case where neither NV_texture_env_combine4 nor ATI_texture_env_combine3 are exposed
    • changed VAR code to try smaller VAR ranges before giving up


    1. Det er synd og skam med alle de spil, der skal rushes ud nu om dage…. at de ikke tager sig tid til at få dem lavet ordentligt færdige *host* Anarchy Online *host*