Et hold under ledelse af Praying Mantis er begyndt at bringe Team Fortress Classic serien til Unreal Tournament 2003. De har netop slået op for dørene for besøgede til deres nye hjemmeside. Team Fortress er som bekendt et “reality” akti modifikation, så det bliver spændende at se hvordan de får det lavet til UT 2003. Vi har fundet listen frem over tingene den første release version indeholder. Det ser ud til at vi kan se frem til en masse spændende gametypes, hvor iblandt det gamle Assault til UT indgår.
b>Classes
Scout
Sniper
Soldier
Medic
Heavy Soldier
Demolition Tech
Pyromaniac
Agent
Engineer
Weapons
Hand To Hand Weapon
Venom Blade
Wrench
Laser Pistol
Single Barrel Shotgun
Double Barrel Shotgun
Sub Machine Gun
Sniper Rifle
Rocket Launcher
Assualt Cannon
Grenade Launcher & Pipe Bombs
Flame Thrower
Incendiary Gun
Tranquilizer Gun
Med Kit
Grenade – Hand Grenade
Grenade – Caltrops
Grenade Concussion
Grenade – Sticky Bullet Grenade
Grenade – Nail Grenade
Grenade – MIRV
Grenade – Trip Mines
Grenade – Napalm
Grenade EISG
Grenade – Rover Bomb
Scout
Movement : Very fast
Max health : 75
Max Armour : 50
Weapons
Hand To Hand Weapon
Single Barrel Shotgun
Sub Machine Gun
Grenade Hand Grenade (caltrops changed, scout needs hand grenade to blow
up sentry guns.)
Grenade – Concussion
Attributes
Run Fast
Double Jump
Disguise Scrambling Device
Disarm Detpacks (little known TFC ability)
Sniper
Movement : Normal
Max health : 90
Max Armour : 50
Weapons
Hand To Hand Weapon
Sniper rifle
Sub Machine Gun
Grenade – Sticky Bullet Grenade
Attributes
Head Shot
Sniping Zoom
Soldier
Movement : Slow
Max health : 100
Max Armour :200
Weapons
Hand To Hand Weapon
Single Barrel Shotgun (with spread mode)
Rocket Launcher
Grenade – Hand Grenade
Grenade – Nail Grenade
Attributes
All-Rounder
Medic
Movement : Fast
Max health : 90
Max Armour :100,/DIV>
Weapons
Med kit
Single Barrel Shotgun (spread abilities)
Sub Machine Gun
Grenade – Hand Grenade
Grenade – Concusion
Attributes
Heal Team Members
Disease Enemy
Regain Own Health
Double Jump
Heavy Soldier
Movement : Very slow
Max health : 100
Max Armour : 300
Weapons
Hydrolic Punch
Single Barrel Shotgun
Assault Cannon
Grenade – (launched)
Grenade – MIRV (launched)
Attributes
No Recoil
Assault Cannon Lock On
Demolition Tech
Movement : Normal
Max health : 90
Max Armour: 120
Weapons
Hand To Hand Weapon
Single Barrel Shotgun
Grenade Launcher & Pipe Bombs
Grenade – Hand Grenade
Grenade – MIRV
Grenade – Trip Mines
Attributes
Detpack
Pyromaniac
Movement : normal
Max health : 100
Max Armour : 150
Weapons
Hand To Hand Weapon
Incendiary Gun
Flame Thrower
Grenade – Hand Grenade
Grenade – Napalm
Attributes
Flame Resistant
Agent
Max health : 90
Max armour :100,/DIV>
Weapons
Venom Blade
Double Barrel Shotgun (spread)
Tranquilizer Gun
Grenade – Hand Grenade
Grenade – EISG
Attributes
Optical Illusion Disguise
Disguise Scrambling Device
Feign Death
Back Stab & Venomous
Drop Poisoned Ammo Pack,/DIV>
Engineer
Max health : 80
Max Armour : 50
Weapons
Wrench
Double Barrel Shotgun (spread)
Lazer Pistol
Grenade – MIRV
Grenade – Hand Grenade
Grenade – Rover Bomb
Attributes
Repair Armour
Pick up and move up to level 2 sentry gun at slow pace, sentry gun is inactive
till put down.
SG
Single Barrelled Assault Cannon (slot 1)
Twin Assault Cannon Barrels (slot 2)
Twin Assualt Barrels & Vixen Rockets (slot 3)
Dispenser
Maxumuim of (1) requires (1 slot)
Rover bomb
Maxuimum of (1) requires (1 slot)
Health: 20
Manned cannon
Maximum of (1) requires (1 slot) has to be maned is not a sentry gun
Game Types
The game types listed below are for Beta 1 later on as we get a feel for Unreal
Fortress 2003 we will add new game types, depending on the community wish list
and what we think is appropriate to the the mod.
Capture The Flag
Pretty obvious really but, there will be two forms of Capture The Flag:
Capping The Flag
This will require player to simply grab the other teams flag and bring it back
to their base to a predefined capping point
Points:
5 personal to capper
10 points to team
Flag Domination
This will require players to take a flag from a flag room and to cap 5 flag
points around a map
Points:
5 personal to capper
10 points to team
1 point per minuite for team for every flag point captured
100 points for whole team when all points are capped
Assault
This game type will revolve around one team being the offensive and the
other being the defensive, there will be five flag points in continuation through
the map, and the idea is that the team that is offensive has to capture all
the flag points, at that point the game will reset and the offenders will become
the defenders and the new offeder team will have to cap all the flag points
withing the time it took the offenders to cap all flag points.
Points:
5 Personal points to player who caps a point
100 for the team that wins in defence and offence or visa versa
If both teams managed to defend the points to the end of the round then the
game is declared a draw.
V.I.P
In this game type one team are defenders and the other team are assasins. One
defender becomes the V.I.P. Round resets once either the assasin team kills
the VIP OR the defenders manages to get him out.
Points:
150 for getting the VIP out for team
50 for killing him for the Assasin team
Class Restrictions:
Defenders :
Medic
HWmecha
soldier
Assasins:
Snipers
Disease
This game type will be based on the much loved map Rock2. Each team will have
a key card and a Disease Control Centre, the objective is to get the enemies
key card and then overload the enemies Disease Control Centre via switch or
any other imaginative form mapper decides, once the disease is released both
teams will have 15 seconds to get under water or "grab a suit". Of
course there wont be enough to go around. The player/players within the gas
activated zone (room) will of course be shielded from gas damage until the gas
is safely gone, everyone else will die.
Immunity Zones:
Under Water
Gas Suit: 3 per side in areas that only become active after disease is administered
Disease Control Centre (actived room ONLY)
Points:
15 for player who activated disease
35 for team
Links by Lupin[lvl]
Each team only has 2 classes.
Soldier & Engineer.
You can change class by touching the Warp.
The Engineers job is to collect the dormant Plugs and slot them into the square
wall grid.
The Soldiers job is to kill the other team/teams.
When the Plugs are placed in the grid, they light up.
The first Plug must be placed on the lowest hole.
Depending on where you place them horizontly along the bottom, they become one
of five various colours.
If you connect a dormat Plugs to, just say a red Plug, it will become a red
Plug adding another point to the power of that chain
The the colours of the Plugs represent different atributes:
[Colour] [Attribute]
Blue Physical Toughness (Armour). Max Plug chain provides guage, when full can
provide 5 seconds invunrability.
Red Hit Damage. Max Plug chain provides guage, when full provides one hit kill.
Green Speed. Max Plug chain provides guage, when full provides boost for 5 seconds.
Orange Jump Height. Max Plug chain provides guage, when full provides 3 second
glide when you jump.
Purple Extra Weapon, each block provides extra. Weapon damage depends on how
much hit damage is built up.
These attributes get applied to all the Soldiers of their own team.
The Longer the chain, the stronger the attribute is (except for Purples attribute
which acts differently).
You get points for various objectives. Each plug you own gives 1. Each kill
your team deals, give 5. You also Gain 2 points for minute you control more
plugs than the opponent. The game ends when the points limit is reached, or
when the timelimit is reached, and team with most points wins.

























