Er du interesseret i et kig ind bag kulisserne hos IO Interactive og i særdeleshed vil vide mere om, hvordan arbejdet på deres Hitman: Contracts skrider frem, bringer GameSpy i dag en såkaldt “Developer Diary”, hvor IO Interactives designer og grafiker – Peter von Linstow – giver luft for sine tanker. Linstow forklarer bl.a. nogle af de tanker og ideer, som skal være med til at give dette tredje Hitman-spil ny luft – og ikke bare være en “kopi” af tidligere tiders bedrifter.
Linstow: First of all we decided to turn the mood of the game to a much darker tone. In the previous games we had used a very broad, colorful palette in the James Bond vein, and postcard locations: grand villas, luxury hotels, and towers of steel and glass; blue skies, moody sunsets, and moonlit nights. This time we turned day into night. We made unpleasant weather conditions like showers and blizzards, and in general put Hitman in a lot more uncomfortable environment. The missions themselves are also a lot grittier than before. The villains are no longer just bad guys. They are decadent, evil, and cruel.


























