Efter gårsdagens præsentation af Digital Extremes’ Pariah, er det mere og mere tydeligt, at der er tale om et actionspil med fokus på singleplayer-oplevelsen. Digital Extremes James Schmalz har i dag gæstet Voodoo Extreme for at fortælle mere omkring spillet. Beyond Unreal tilbyder ligeledes et interview med bane-designer Dave Ewing – som dog mest handler om de seneste bevægelser på Unreal-fronten.
James Schmalz: It’s highly single player focused. We want to get back to our roots and deliver a killer single player experience with amazing visuals, amazing AI, great story and great in-depth combat. We have learned a lot in the last decade since I first started Unreal, so we are putting all that knowledge and experience into basically redoing what I set out to accomplish with Unreal except brought into the year 2004. All that said, we are putting a huge amount of work into the multiplayer and it has been rocking now for 6 months and only gets better from here on in.

























