Techland har på det seneste overvurderet deres evner til at nå deadlines. Det er ikke mere end ti dage siden vi kunne fortælle, at de for alvor havde rystet posten i forbindelse med Hellraid og i dag bekræfter den polske udvikler, at deres Parkour-inspirerede open world zombie-splatter Dying Light nu ført vil nå frem i februar måned 2015. Spillet, som vi har fremvist adskillige gange, skulle ellers have været klar i efteråret, og Techland forklarer i et blog-indlæg, at de har brug for lidt mere tid til at at realisere den vision de har for Dying Light. Her er lidt af (bort)forklaringen.
When we started the development of Dying Light, we were committed to innovation. We wanted to give you a freedom of movement unprecedented in open world games. After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.
We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.
The new date ensures that we can fully realize our vision of an innovative open world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.

























