Microsoft og Rare skal have ros for at forsøge noget lidt anderledes end den vante metervare med deres Sea of Thieves. Rare har nu også bekræftet at PC og Xbox One-gamere kan spille med og imod hinanden, da Sea of thives byder på cross-platform play mellem de to platforme.
Meddelelsen kom ved Microsofts GamesCom 2017 show her søndag aften og siden har Rare community manager Cameron ‘Firebomb’ Thomas fulgt op på Sea of Thieves-websitet med en mere dybdegående forklaring:
The first thing we asked ourselves when discussing the opportunity of cross-play in a shared world game is “Why would we segregate players in the first place?”. It was hard to think of a really strong and valid answer to that. Were there technical reasons? Were there game balancing reasons? Or was it just because so few had asked this question before? So we set to work…
Here at Rare we’re building Sea of Thieves in complete feature parity across platforms, and we’re taking full advantage of Xbox Live – why shouldn’t gamers on different devices play with/against each other? What was incredible about our first test of cross play was that it “Just Worked™”. Of course, our services team had put in a TONNE of work to get to the point of having a game running across dedicated servers on two different platforms, but to then flick a switch and have it just work with not a single bug found or entered in the database?! It was an amazing experience to have reached that point, and since that day several months ago we’ve been testing internally every day in our compatibility labs across a wealth of different PCs, Xbox Ones and Xbox One Xs (more on that later).
The Magic of Cross Play
I remember the first time I tried cross play at home: I was playing with some of the other designers in a Wednesday night Technical Alpha session and initially I forgot we were even on different devices! It was amazing how normal it felt in such a short space of time, to the point where it makes you wonder why it’s not more common in gaming. Joe Neate (Executive Producer) put it best in his email to the team the next day, where he called it a “magical experience” – and it was true. It’s funny how something as seemingly simple as playing with a friend on a different device felt so special, and we’re hopeful this will continue to become a more common sight in gaming.
Du kan læse hele Thomas’ indlæg her. Microsoft og Rare sigter på en udgivelse i begyndelsen (early 2018) af det nye år.