I en fyldestgørende opdatering på Planetside 2-forummet fortæller Sony Online Entertainments præsident John Smedley, at der snart kommer en større opdatering til Planetside 2, der lige nu er i beta. De har valgt at skrotte Auraxium som ressource i spillet efter at have lyttet til feedback fra alle betaspillerne. Ydermere fortæller Smedley, at Planetside 2 lanceres med tre kontinenter i spilverdenen. Hvis en af spillets faktioner får overtaget på et helt kontinent, vil den faktion få nogle bonusser og fordele. Til sidst bekræfter han, at Sony Online Entertainment holder fast i en udgivelse her i 2012. Den præcise dato afsløres i løbet af torsdag, altså i morgen. Rusherne er i fuld gang med spillet, og vi har en tråd kørende på forummet, hvor der deles beta-nøgler imellem brugerne. Den kunne du jo holde dig til, hvis du gerne vil være med i betaen.

First off, we expect to be streaming the game live from SOE Live’s keynote at 7pm this Thursday October 18th (Pacific). During this keynote we’re going to be showing off the 3rd continent Amerish as well as talking about our longer term plans for the game post launch. In addition to all that you can expect us to formally announce the release date (we’ve always said it will launch in 2012). We’ve chosen a date we feel gives us a great launch and the opportunity to improve the game to launch standards. We have a lot of stuff in the works that you haven’t seen yet but will soon.

Announcing a release date during a beta is always complicated. I don’t want anyone to think for a second we aren’t aware of the issues with the game. We’re very aware because not only do we play it, we take the time to read your feedback and do our best to respond to it and prioritize. We’ve already had more people playing in the beta than ever played Planetside 1 and we haven’t remotely let everyone who applied in yet. I just want to make sure everyone understands we are listening to a broad cross section of people who played PS1 and a lot of others who didn’t.

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Towards that end I want to give you the top issues we’re working hard on. We have a team of over 100 working on this night and day (literally) and just because I list the top issues doesn’t mean we aren’t working on a ton of other stuff too.