Nu nærmer vi os afslutningen på Round11: Age of Boredom, og Mehul har nu startet en diskussion om hvilke ændringer der skal til for at gøre Utopia sjovere.
Så er den her! Mehul’s længe ventede post om hans planer for runde 12.
Here’s are some of the changes we’ll be making in the next round, as well as areas we’d like to have some input & discussions on.
* Our plans have changed a bit for the next round due to the lack of a new server. While we will still not have a reshuffle, we will probably split the servers with all kingdoms with lots of players staying on one server, and kingdoms with fewer players staying on the other. This will server to help create many of the effects of a reshuffle on the latter server. There will also likely be limits on the number of players in each server to keep the servers running at similar speeds.
* NW-based Gains are here to stay. As long as players use NW as a measure of “power”, it should be included in determining the relative power of two provinces. However, instead of the current either/or system, NW and Land will both be used in determining the relative sizes of a province. (Something like 25% based on NW, 75% based on Land)
* In regards to the above, we are open to changing the Networth formulas to better measure the overall strength (not just military strength) of a province. Feel free to provide your suggestions.
* The Trade Balance system has run fairly effectively. Issues that we’d like feedback on, though, are the relative values of each item and the resulting tax rates (too low? too high?)
* The Plague will be strengthened — what kind of effects would you like to see?
* An initial look at the races indicates we’ll probably strengthen Undead, Dwarves, and Halflings, while weakening Avians, Humans, and possibly Elves. Specifics will be determined after the other changes are made.
* We will implement a solution to reduce or eliminate forum spamming. Most likely, new players will have a limit on the number of threads they can create daily.
* We’ll probably relax some of the restrictions and open up the game a bit more in terms of attacks and gangbang rules.
* Honor will be easier for attackers and more difficult for thieves in the next round
* Exploring will be more difficult as compared to attacking as a growth strategy
* While we don’t have any specifics, we’d like to strengthen Magic — in particular, adding more powerful offensive spells.
* The Top Province lists will likely be replaced by race-based lists to show the top players of each race.
This is just a summary of some of the major issues that need to be dealt with — specifics will be developed over the coming days.
Mehul
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OK, så har jeg blevet oprettet her på dailyrush. Os danske Utopia spillere må jo heller støtte siden når den nu gidder beskæftige sig med vores ynglings online spil.
Hvad ændringerne angår så er det selvfølgelig trist at Mehul stadig vil holde fast i NW-gains, men i det mindste vil betydningen blive mindre næste age. Dels fordi NW kun vil tælle 25%, og dels fordi de vil ændre formlerne for hvordan NW er udregnet. Det ser også ud til at han (endelig) vil gøre noget ved forum spammers, men desværre er det ikke den bedste løsning han har i tankerne.
Men lad os nu se hvad ændringerne bliver til…
Tak fordi du endelig tog dig sammen og oprettede en profil her på Daily Rush
Hvad synes du iøvrigt Mehul burde gøre imod forum spammerne?
Ja, det tager jo som regel lidt tid at tage sig sammen.
Jeg har i forummet set 2 gode forslag :
1. Kongen kan afmærke de vigtige poster som ikke må kunne falde ud af forummet.
2. Når der er maksimum antal poster kan man ikke oprette nye poster, intil Kongen sletter poster.