For et par dage siden kom, som de fleste jo nok ved, den længe ventede patch 1.14. Patch skulle rette op på nogen af de mest irriterende bugs i Warcraft III’s historie, bl.a den til tider manglende reaktion fra units. Patchen kom nogenlunde hurtigt, men med den kom der endnu en bunke bugs, hvor specielt tabulator-buggen var årsag til megen fortvivelse. Blizzard har arbejdet hurtigt på sagen og er nu kommet med en 1.14b patch, som faktisk kun retter denne bug. Der er dog stadig en del bugs som Blizzard arbejder på, og de har da også rettet de fleste som den næste patch vil rode bod på. Vi bringer her listen over de kendte bugs.

The tab bug has been noted and is now fixed for the
next patch. Thank you to all who reported it and provided us with details to
help us reproduce it.

These issues have all been noted by the development team and any confirmed bugs
will be fixed as soon as possible. Please note that these fixes will not all
necessarily be available in the next patch, especially since there are issues
that impact gameplay more than others.

I have listed the status of each issue below its title.
Confirmed issues are bugs that we are able to reproduce.
Researching issues are items that are still under investigation.
Intended issues are changes that were made intentionally.
Fixed issues have been addressed and a fix will be available in a future
patch (i.e. not necessarily the next patch).
Unknown issues are mentioned frequently, but we do not have enough
information to even begin researching. If you have further details that can help
us, please let us know.
Nonexistent issues that were researched and found to not occur.

Note: I have removed all 1.13 bugs fixed by the 1.14 patch.

1) Mass Teleport bug:
Fixed
Water Elementals targeted by Mass Teleport who die while in range of enemy units
will perpetually die.

2) Wisp unloading:
Unknown
There are reports of problems unloading all 5 of your wisps from your Entangled
Gold mine. We are currently investigating the issue and may require further
specific details to help us to reproduce it.

3) Hitpoint Bar visibility in replays: New to 1.13
Fixed
Hitpoint bars do not show up for some teams when viewing replays.

4) Crypt Fiend Burrow & AMS graphic: New to 1.13
Fixed
Crypt fiends that burrow with AMS do not display the graphic correctly when they
unburrow.

5) Town Portal canceled to a destroyed Town Hall:
Fixed
If you town portal to a town hall that gets destroyed, the town portal is spent
and your hero doesn’t get teleported.

6) Web disables attacks:
Unknown
Web prevents units from being able to attack back. Web works the same as Ensnare
– it extends melee attack range slightly, but it will not allow melee attacks to
hit the crypt fiend unless it is very close to the webbed unit.

7) Hidden units can be forced to attack with Taunt:
Fixed
Using the Mountain Giant’s Taunt ability, you can force enemy units with
Shadowmeld Hide active to attack you. Intended functionality is that they should
ignore the taunt when hidden.

Observers on Defeat: New to 1.13
Fixed
The Observers on Defeat functionality does not show units on the minimap.

9) Brewmaster Ultimate:
Fixed
The Brewmaster does not regenerate health or mana at the correct rate while his
ultimate is active.

10) Polymorph & Spell Steal:
Fixed
When Polymorphing an air unit while the enemy has a SpellBreaker, the
SpellBreaker can SpellSteal it to one of your ground units, turning it to a
Flying Sheep.

11) Web & Ensnare graphics: New to 1.13
Fixed
The graphics for web and ensnare are incorrect.

12) Inferno vs. Magic Immunity:
Fixed
The Inferno stun damage does not get applied to magic immune units in The Frozen
Throne. All ultimates should ignore magic immunity.

13) Upgrading Undead Buildings don’t regrow blight:
Confirmed
If you detonate near an undead building while it’s upgrading, the blight doesn’t
regrow until the upgrade is finished or cancelled.

14) Resistant Skin vs. Doom:
Fixed
All spells that cannot target heroes should also not be able to target units
with Resistant Skin. Doom (and possibly other spells) should work the same way
as Charm.

15) Metamorphosis & Orbs
Fixed
Metamorphosis prevents some orb effects from working while it’s in effect.

16) Control Group & Subgroups (Tab Bug): New to 1.14
Fixed
After selecting a hotkey group, if you tab through the subgroups it will
automatically tab back to the primary group. You have to tab twice to get to the
secondary group now.

17) Town Portal & Hero regen:
Fixed
Strength and Intelligence do not regenerate Heroes when they are channeling Town
Portal.

18) Hitpoint regeneration is too high for certain units:
Fixed
The Naga Sea Witch, Beastmaster, Pandaren Brewmaster, and Spellbreaker all have
an unintended hitpoint regeneration rate. It is currently .5 hitpoints per
second when it should be .25 (like all other units that always regenerate).

19) Shockwave’s Area of Effect is too large:
Fixed
Shockwave’s damage radius was changed to 125 in a previous patch, however it’s
currently expanding to 150 at the end of the wave. This was unintentional – it
should remain 125 for the entire duration of the missile.

20) Melee Heroes Orb attacks are incorrect:
Fixed
They all use the damage dice of the Archmage rather than the damage dice of
their own melee attack.

21) New AMS can’t target self: New to 1.13
Fixed
The Banshee is unable to cast the new version of AMS on herself.

22) Militia bug: New to 1.13
Fixed
Militia ordered to return to work will turn back into militia when they arrive
if their militia timer wore off en route.

23) Breath of Fire damage area:
Fixed
The ending damage area for level 2+ is the same as the starting damage area, so
the damage ends up getting dealt in a straight line like Shockwave instead of in
a cone like Carrion Swarm.

24) Entangled Acolytes not idle:
Fixed
Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff do
not register as idle like other peons.

25) Sacrificial Skull & Building placement:
Fixed
The blight placed by the sacrificial skull is removed by a non-undead building
when it finishes constructing.
Detonate/Dispel Magic/Disenchant correctly dispels this blight.

26) Banished peons can build/repair/harvest:
Fixed
Note that Detonate and Unsummon will remain unaffected by Banish since they’re
considered magical.

27) Lightning Shield overlap: New to 1.13
Fixed
Two units with lightning shield in an overlapping area will cause one unit to
get damaged by the other lightning shield while the other one doesn’t. They
should both take damage from the other’s lightning shield.

28) Allies w/o Shared Control & Ancient of Wonders:
Fixed
An ally that you have not given shared control to can uproot and command your
Ancient of Wonders. They should only be able to purchase items from it.

29) Item-summoned units should not leave corpses:
Fixed
These units should not leave corpses, or spawn units from Black Arrow.

Edits

1/8/04
Added issue #23.
Updated several issues.
Fixed issue #22.
Added issue #24.
Added issue #25.
Updated issue #25.
Added issue #26-27.
Added New to 1.13/1.14 text to a couple of bugs. Everything else is a legacy
bug from 1.12 or earlier.
Updated issue #25 & 27.
Added issue #28.
Added issue #29.
Updated status of several issues.

1/7/04
Added issue #16.
Added issue #17-18.
Added issue #19-21.
Added issue #22.

Kilde: AndyB’s Bug list

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