Så er serverne endnu engang blevet opdateret, denne gang til OSP 1.03 beta 6. Med et godt dusin rettelser og tilføjelser, må man virkelig sige, at Rhea virkelig går til den for tiden. Som sædvanligt er det også førnævnte i skal maile hvis i opdager nogle nye bugs. Listen over rettelser og tiltag kan ses inde i denne nyhed. Og husk at sætte cl_allowdownload 1 for at få den seneste beta 6 næste gang du connecter til en af vores OSP servere.
Rettelser og tilføjelser i OSP 1.03 beta 6
- Fix: turn off showPing in demos
- Fix: #D doesnt work if the ent identified in it is in slot #0
- Fix: Names can stay greyed out in a match (non-FT)
- Fix: 0 scores for losing player on spectator views (scorebox)
- Fix: CA Team overlay
- Fix: CA player spec issues
- Fix: \callvote mode X mapname when the server is already that gametype
for the mode doesn’t change the map. - Fix: followprev/next just teleports like a respawn
- Fix: no inactivity for coaches/refs
- Fix: (FT) insta-thaw issues in lava/void
- Fix: (FT) Dead players getting thrown to spec if team was speclocked
- Fix: various config handling issues (both internal and custom configs)
- Fix: CTF scores reset if map vote in the middle of a match
- Fix: follow_powerup option and flag carriers. You should now always be
locked on the current FC even if another PU or Flag is picked up - Change: Move from 142->125 (com_maxfps)
- Change: disable com_maxfps 0 for inet play
- Change: (FT) team scoring sounds in
- Change: (FT) OSP FT ammo at 50% on extra pickups
- Change: cg_drawPing 1 = white, 2+ = color-coded (also changed location)
- Add: (FT) dropitems set to 1 for FT modes
- Add: (FT) freezetag_latejoin <0|1>: Toggles whether players joining a team
while a match is in progress will spawn frozen. - Add: Add ftv in default server_availmodes
- Add: ch_recordMessage <0|1> : Toggles the display of “Recording” message
while a demo is being recorded. Note: the cvar must be set BEFORE
a recording is started. - Add: callvote capfps <0|1>: Allows for toggling of com_maxfps clamp
- Add: vote_allow_capfps <0|1>: Admin control for capfps callvote
- Add: flag 0x20 (32) on server_customclient (enables no client fps capping)


























Ingen forskel på cg_drawping 1 og 2+ (i CA i hvert fald)?