Rhea har netop sent mig den seneste beta af OSP, som nu er at finde på alle Daily Rush’s OSP servere. Det er stadig en beta, men den skulle være langt bedre end 1.02, som har voldt adskillige problemer. Hvis folk falder over nogle bugs eller fejl/ting de gerne vil have rettet, så kan i enten selv sende Rhea en mail, eller også skrive en kommentar til denne nyhed. Så vil jeg videregive informationerne. Husk at bruge cl_allowdownload 1 for at få den seneste beta downloaded til dit OSP katalog, ellers kan du ikke spille på vores servere.
Listen over rettelser i BETA 3 i forhold til BETA 2 og OSP 1.02
- Fix: turn off showPing in demos
- Fix: #D doesnt work if the ent identified in it is in slot #0
- Fix: Names can stay greyed out in a match (non-FT)
- Fix: 0 scores for losing player on spectator views (scorebox)
- Fix: CA Team overlay
- Fix: CA player spec issues
- Fix: \callvote mode X mapname when the server is already that gametype for the mode doesn’t change the map.
- Fix: followprev/next just teleports like a respawn
- Fix: no inactivity for coaches/refs
- Fix: (FT) insta-thaw issues in lava/void
- Fix: various config handling issues (both internal and custom configs)
- Fix: CTF scores reset if map vote in the middle of a match
- Fix: follow_powerup option and flag carriers. You should now always be locked on the current FC even if another PU or Flag is picked up
- Change: Move from 142->125 (com_maxfps)
- Change: disable com_maxfps 0 for inet play
- Change: (FT) team scoring sounds in
- Change: (FT) players joing a team while a match is in progress will spawn frozen
- Change: (FT) OSP FT ammo at 50% on extra pickups
- Change: cg_drawPing 1 = white, 2+ = color-coded
- Add: (FT) dropitems set to 1 for FT modes
- Add: Add ftv in default server_availmodes


























lyder sweet!