Mehul har postet mere om magi i runde 12. Der er stadig ikke tale om innoverende ideer.

Mehul’s post



In order to help differentiate thieves and wizards, we’re considering implementing the following (in addition to the changes listed in the previous post):



* Wizards would take up housing space as do peasants, military, and thieves.



* Raise wizard production from Guilds



* Add an option to release wizards back into the peasantry



The reasoning here is that, right now, a player can maintain an unlimited number of wizards without any “cost” to themselves. With the above restriction, adding wizards would come at the cost of peasants, thieves, or military — meaning Magic could become more of a specialty.



The second change is an increase in the number of wizards — we need your opinions here. Should wizard production increase? How much — double, triple, etc? Basically, since Wizards take up some, we want to make sure they take up enough space that it requires some effort to specialize in magic.



The last change is simply a necessity so people won’t end up with too many wizards. Let us know what you think.



Thanks,

Mehul

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