På det officielle No One Lives Forever website – The Collective – har Monolith frigivet en betapatch, der adresserer de mange multiplayer-fejl spillet indeholder.
Patch’en der kun er til den engelske version af spillet, tager hånd om et par vigtige fejl i multiplayer-delen af spillet. Herunder følger et uddrag af rettelserne:
- Improved object Interpolation/Extrapolation (helps remove players/rockets “jumping” around bugs).
- Added server upload throttling code. The server throttling works by turning down the update rates of the clients when too much data is being sent for the connection to handle.
- Optimized packets (so less bandwidth is used).
- Stand Alone Server: Added several command line paramaters to allow server operators to bypass the setup wizard.
- Fixed a bug that caused the level to never end if Frag Scoring was turned off in H.A.R.M. vs UNITY games.



























