Guild Wars 2 er snart hos os. Den 28. august kan vi endelig sætte tænderne i en ufattelig lækker omgang MMORPG, når ArenaNets store satsning rammer hylderne. Om vi endelig får en decideret afløser for World of Warcraft er umuligt at sige, men hvis nogen kan gøre det, så er det altså Guild Wars 2. ArenaNet kører en lækker blog, der nu er blevet begunstiget med et ærligt, dybt og informativt nyt indlæg, som alle kommende Guild Wars 2 spillere burde kaste sig over. Det er de såkaldte Gyldne Regler, der snakkes om, hvilket egentlig bare er en god og grundig beskrivelse af spillet, og om hvordan det virker. Det er interessant læsning, så spring derover og grav dig igennem teksten.
Every company has its secrets: secret recipes, secret codes, secret programs, and secret ways of doing things. Some secrets are kept for important spy reasons, and some are kept simply because no one bothers sharing them. The secrets I’m sharing in this blog post are equal parts both.
Some developers might wish there was a secret recipe book for designing an online world—some big ol’ Betty Crocker-style book with chapters like “Combat System” and “Interactive Story Telling,” containing recipes for “Melee Weapons” and “Compelling Main Characters.” And they’d wish all you had to do was add in the particulars specified and work on each bit for the required amount of time.
The truth is that designing an online world is a lot like the real world. It’s messy business. It’s organic. It’s chaotic. The mental space in which you are creating is different from moment to moment with assumptions and extrapolations piling into a confusing tangle that only your gut has time to sort out. It’s like a turbulent ocean storm of ideas, processes, people, and collaboration.


























Marketing fluff, men god læsning.
Jeg syntes så ikke helt man kan se deres vision i spillet på f.eks Crafting området, men visioner er jo altid rare at have