Ifølge en anonym medarbejder hos Looking Glass, skyldes firmaets død Ion Storms massive pengeforbrug og manglende resultater.
En tidligere Looking Glass medarbejder, der ønsker at være anonym, har sendt følgende åbne brev til Voodoo Extreme med hans tolkning af situationen, og en direkte anklage rettet mod Ion Storm for firmaets endelige død:

LG was hurting for money bad after spending to much in development on Thief 1/2 and System Shock 2 and then having poor sales on those products (not enough to make a good enough profit to cover all the expenses and company overhead anyway). They started talking to other companies to see about a kind of merger that would bring in much needed money to LG. The first deal was with a Sony Motion Pictures- that fell through. Then Eidos was going to buy a piece of the company to get it back on it’s feet. Eidos’s bank refused to front them the money to buy a part of LG (and therefore save LG). The main reason for this was that Eidos’s bank was very unhappy with the whole Ion Storm thing and wouldn’t give Eidos any more money. The deal fell through at the last minute, and now a bunch of great developers are out on the street. In effect- that bad decisions, attitude, quality, etc. of Ion Storm is what eventually sealed the fate of Looking Glass. Sigh.

Det er nok ikke helt fair at anklage John Romero og hans slæng for Looking Glass’ død, men det gør det ikke mindre sørgeligt, at et firma med kvalitetsspil som Thief og System Shock bag sig ikke kunne klare mosten.

3 KOMMENTARER

  1. Mja… så længe de kan udgive pengekøer som Tomb Raider og Championship Manager, har de rigeligt råd til at finansiere den ene fiasko efter den anden.

  2. Ethvert andet spilfirma havde droppet det spil efter 1½-2 år. Det er kun pga. John Romeros track record at de har fået lov til at køre den så langt. Et online RPG tager ca. 4 år og det er ok, men et simpelt spil som Daikatana. Kan kun skyldes dårligt design