Mændene bag as_riverside og cs_747 er blevet interviewet omkring deres baner, hvordan de blev til og de valg de måtte tage i processen.
Counter-Strike.dk har forsat deres serie af interviews med de prominente level designere bag Counter-Strike. I denne omgang har de hivet fat i Zaka og Judas, der står bag henholdsvis as_riverside og cs_747.


Interviewet med Zaka har blandt andet et spørgsmål omkring Cliffe og Goosemans indflydelse på as_riverside, hvortil Zaka svarede følgende:

Gooseman and Cliffe introduced me the assasination scenario when they saw my previous map de_phoenix. They wanted me to convert it to assasionation map but I didn´t like the idea. Instead I started a new map for assasination scenario. I send in a couple of pics during the process and then a beta ready for playtesting. They said it was too easy to VIP to escape and proposed some changes. I changed the place of the escape zones and blocked one route. Then they (and I) noticed that it lags too much. Transparent water had to go and canals became very shallow.
Othervise VIP could swim the whole way under the water. Cliffe had couple of ideas for improving the gameplay. Some of them I carried out and some I didn´t.

I interviewet med Judas finder vi blandt andet forklaringen på hvorfor flyet i cs_747 ikke har nogen motorer:

I spent the last 3 weeks before beta 6, everyday, trying to find ways to cut down the r_speeds without sacrificing gameplay or atmosphere. What was released is about HALF the original speeds – they got well into the 1000s and now they are in the high 600s in most areas. I made some sacrifices, like really kewl engines that I had all made – instead I simulate the engines with sound. What I don’t understand is how the community can bitch about the high r_speeds but then complain that there are no engines which would have only made them higher. Anyone who actually understands level design and the limitations of the HL engine will understand “You can’t have your cake and eat it too.”