Tyske GameVision byder i dag på et (engelsk) interview med Bill Roper fra Flagship Studios. Roper er vanen tro ikke synderlig meddelsom, men siger dog, at man forventer snart at kunne tilbyde flere detaljer (og et navn) til deres kommende og stadig meget hemmelige spil. Navnet til det kommende Flagship Studios’ spil, er tilsyneladende ikke helt nemt at finde på. Hvis det er så svært, kan man måske frygte at mere kritiske ting heller ikke kommer let for Flagship Studios.

Bill Roper: To be honest, we’re staying pretty tight lipped right now as to the particulars about the game. We decided to put up some early concept work to share the general tone of the world we’re creating, and we should probably make another pass through what we have and put up a couple more. While we do have a schedule for the game, it is just too early for us to start talking about what that means in terms of a release window.

1 kommentar

  1. Han afsløre da det er et RPG

    det lyder da super.

    One of our philosophies of design is to get the game up and running as early as possible, keep it at a constantly playable state, and then constantly iterate on what’s there. Although this process takes a very specific mindset and dedication from the development team, we have found this to be the best way for us to create and balance an RPG.