Epics Mark Rein afviser i et åbent brev, at Brandon “GreenMarine” Reinhart forlod firmaet pga. deres OpenGL strategi eller fordi han blev fyret.
Efter Brandon “GreenMarine” Reinhart forlod Epic og Unreal-teamet til fordel for 3D Realms og Duke Nuke’em Forever, har der været et utal af rygter og spekulationer ude om hvorfor han gjorde det. Alt fra Epics OpenGL vs. DirectX strategi til at han blev fyret for sine udtalelser og skriverier på Unreal Tech sitet. Epics Mark Rein har derfor sendt dette åbne brev ud:

There has been some speculation that we fired Brandon. This is completely untrue. We were very happy with Brandon’s work. He made a big contribution to the success of Unreal Tournament and laid the majority of the groundwork that got our engine up and running on PlayStation 2 in so little time. At Epic he was part of a 4-man programming team working on the technology side of our PlayStation 2 efforts and I know he longed to be doing more challenging gameplay-specific programming similar to what Steve Polge does at Epic.


Brandon was very professional about his departure choosing to leave after the E3 “crunch” and with no unfinished tasks. If he was going to leave he chose the best possible time with the least possible impact to our current projects and for that we’re grateful. We’ll miss Brandon but we wish him great success at 3D Realms and our already high expectations for Duke Nukem Forever will now be raised even higher!