David Braben og hans Frontier Development kunne for et par dage siden fortælle, at den beta 2-udgaven af deres Elite: Dangerous er klar den 30. september. Der er allerede en del Daily Rush’ere, som er sprunget på spillet her i beta (og alpha) fasen og der er masser af nyt at lege med her den 30. september. 500 nye stjernesystemer, muligheden for at sælge “data”, et nyt skib, nye våben og nye star ports er blandt tilføjelserne som vi har vedhæftet her. Elite: Dangerous skulle være klar inden årets udgang til PC og en Mac-udgave vil følge lidt senere. Braben overvejer stadig en eventuel konsoludgivelse (PS4 / Xbox One).

Cambridge, UK. 19 September 2014. Frontier Developments plc (AIM: FDEV) today announced the release date of Elite: Dangerous Beta 2 as 30 September.

Elite: Dangerous Beta 2 is a major gameplay upgrade to the Beta:

  • Combat ratings from ‘Harmless’ all the way up to ‘Elite’.
  • Reputations per system and galaxy-wide that influence attitudes and prices offered to you.
  • Ability to discover and explore and scan new systems and sell the data on them.
  • Detailed system maps.
  • Around 500 additional star systems to explore.
  • Lakon Asp Explorer ships added.
  • Much greater variety of upgradable Life Support modules, Engines, Hyperdrives, Power Distributors, Sensors, Shield Generators and Cargo Racks for all ships.
  • Ships are subject to gradual ‘wear and tear’.
  • New weapons including mines and a new non-lethal missile-deployed cargo hatch disruptor for piracy.
  • Outposts (small, exposed ‘roadside café’ stations in remote locations)
  • Occelus starports, a version of which can move around for early civilization of new systems and space tourism.
  • Visibility of other ships in supercruise, and track others through supercruise and hyperspace.
  • Newsfeeds about events from the rest of the galaxy and player activity in your local system.
  • All backers names (from the appropriate crowd-funding reward tiers) have been added to the NPC naming database.

5 KOMMENTARER

  1. Til jer der allerede har prøvet spillet, kan I anbefale at man anskaffer sig et joystick eller går det “ganske fint” med mus og tastatur?

  2. #4: Jeg klarer mig fint med k/b+mus. Det gælder bare om at justere default indstillinger, så de passer til dig bedst.

    Jeg mener jeg ændrede ROLL funktion på musens left< ->right til YAW, og satte ROLL på ALT, som en modifier. Det gjorde at jeg havde ingen problemer med at ramme. Jeg vil også anbefale at ændre så WASD er til thrusters istedet for pil tasterne.