GameSpot tilbyder i dag en “development diary”, hvor GSC Game Worlds Andrew Prohorov får lov at folde sig ud og fortælle mere om, hvordan “kamp-systemet” virker i deres kommende S.T.A.L.K.E.R.: Shadow of Chernobyl (tidligere kendt som S.T.A.L.K.E.R.: Oblivion Lost). S.T.A.L.K.E.R.: Shadow of Chernobyl forventes i butikkerne i løbet af andet kvartal af 2004 (med forbehold for ændringer).
Andrew Prohorov:At its core, S.T.A.L.K.E.R. is a game of survival. And what could be more integral to surviving than combat? The way in which combat takes place, the rules that govern encounters, and the laws that define the scope of every confrontation must be fully supportive of our goal to simulate a living, breathing world.

























