Det var ellers en ganske velbevaret hemmelighed, indtil flere medier i sidste uge fik nys om den eksklusive historie i det kommende nummer af OXM. Derfor har Codemasters nu besluttet at stoppe gættelegene og kan nu helt officielt præsentere FPS-spillet Bodycount. Det er Codemasters Guilford med kreativ chef Stuart Black, som bl.a. var ansvarlig for Black i 2006, som står i spidsen for dette actionspil. Codemasters med Black i spidsen lover en anderledes og forfriskende spiloplevelse, dog uden at blive konkrete. Bodycount vil se dagens lys i første kvartal 2011 og er indtil videre bekræftet til Xbox 360 og PlayStation 3. Vi har modtaget en længere pressemeddelelse samt de første to screenshots, som du finder vedhæftet herunder.

Tuesday 9th March – Set to rip apart the First Person Shooter and deliver genre-defining gun play that comes alive in an orgy of bullets and destruction, Codemasters today confirmed that Bodycount™ is the new IP in production at Codemasters Studios Guildford.

Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO® Game Technology Platform, an evolution of Codemasters’ award-winning engine, for the Xbox 360® video game and entertainment system from Microsoft® and PlayStation®3 computer entertainment system and scheduled for release in Q1 of 2011.

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“Our core focus for Bodycount is to deliver best-in-class gun play that places the gamer at the heart of the experience,” said Executive Producer Tom Gillo. “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystallise that moment of pulling the trigger into an exhilarating sensory overload of action.”

In Bodycount players become ensnared in a clandestine global power struggle as a powerful combat asset with a green-light to eliminate enemies known only as ‘Targets’ on behalf of the ‘Network’. Equipped with a mouth-watering selection of contemporary weapons, players and opponents tear through destructible cover to execute explosive kills in a shreddable world where operatives are encouraged to leave no witnesses. Complimented by online multiplayer and co-operative game modes, Bodycount will blast outrageous action and spectacular fire-fights from both barrels.

“We’re all massive FPS fans,” said Stuart Black, Creative Director on Bodycount “and believe that there’s room for a refresh of the shooter experience. If Race Driver: GRID™ was all about the purity of racing, then everything in Bodycount is absolutely centred on the bullet and its impact on the world. Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover and rely on whack-a-mole mechanics. Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”