Vi havde allerede afsløret det i mandags (via OXM), men nu må vi andre også være med sådan helt officielt. Codemasters har i dag løftet sløret for det kommende Operation Flashpoint: Red River og vi har både fået en beskrivende pressemeddelelse samt de fire første billeder, som ikke helt kan karakteriseres som værende screenshots. Red River udspiller sig i Tajikistan, hvor det amerikanske Marinekorps støder ind i kinesiske “dissidenter”. Spillet vil bl.a. byde på 4-player co-op mode (som det skal nu). Det er igen Codemasters selv, som er anvarlige for spillets udvikling. Det foregående spil, Operation Flashpoint: Dragon Rising var ikke nogen kommerciel succes. Operation Flashpoint: Red River udkommer til PC, PlayStation 3 og Xbox 360 i løbet af 2011.

Friday 6th August – Operation Flashpoint®: Red River™, an all-new chapter in the tactical shooter series is now in development and will debut in 2011, Codemasters® announced today. Set to deliver an authentic and intensely personal US Marine Corps infantryman experience, Red River’s epic campaign will be played out on a deadly new battlefield set in the remote yet beautiful country of Tajikistan along the Vakhsh River.

Taking a small step into the future, Red River depicts a fictional conflict with contemporary geopolitical themes, which will unfold over three distinct acts in both single player and drop-in-drop-out co-operative play for up to four players online. Faced with new counter-insurgency combat and the returning threat of the Chinese PLA, players will feel the tension, brutality and carnage of modern conflict from the perspective of a marine fireteam on deployment in a hostile country, thousands of miles from home.

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Building extensively on the successes of Operation Flashpoint: Dragon Rising, Red River brings wide-ranging advancements including a deeper narrative-led campaign, streamlined inventory and control system, a refined enemy and squad AI system, player class roles including customisable XP upgrades and loadout choice, close-quarters combat, new air support options and comprehensive tutorials.

“Operation Flashpoint: Red River is being built around four player co-op online play, complete with a strong narrative, new enemies and combat scenarios to deliver gameplay that immerses players in the reality of war like never before. The new setting of Tajikistan is a diverse and exciting backdrop for the wide range of military challenges the US Marines face around the world in real life. We’re excited to push the series in new directions while staying true to the core tactical combat that is the hallmark of Operation Flashpoint,” said Sion Lenton, Creative Director.

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“In creating Operation Flashpoint: Red River, we’re building on our strengths whilst taking on board feedback from the community and focussing on key areas and enhancements to further refine the Flashpoint experience,” said Adam Parsons, Executive Producer. “Whether playing solo or co-operatively, players will experience the tense and exhilarating tactical gameplay the series is famed for, expressed through a range of gameplay enhancements and an exciting new setting and narrative.”

Refining the Operation Flashpoint co-op infantry experience further, players will be able to team up with their friends to play through additional co-operative game modes. Whether escorting a convoy to safety under heavy fire, or falling back from the enemy against almost insurmountable odds, each unique mode will test players’ tactics and teamwork in distinct ways. New player class roles mean that gamers can play the way they want, honing skills in their chosen fields as they rank up through the new XP reward system and customise their equipment with numerous upgrades.

Taking the tactical infantry shooter to a deadly new battlefield where one bullet can kill, Operation Flashpoint: Red River will set a new standard for authentic and intense tactical combat when it arrives in 2011 for the Xbox 360® video game and entertainment system from Microsoft®, PLAYSTATION®3 computer entertainment system and Games For Windows® LIVE. Sign up to ‘get some’ USMC style with the latest briefings direct from the Operation Flashpoint studio at www.facebook.com/flashpointredriver

14 KOMMENTARER

  1. Lige lidt info: Operation Flashpoint: Dragon Rising var heller ikke udviklet af Bohemia Interactive (BIS).

    BIS står nu bag Armed Assault og ArmA II, og er igang med CARRIER COMMAND: GAEA MISSION, som er et spil voldsomt inspireret af klassikeren :D.

  2. Hvis det bliver ligesom Dragon Rising forudser jeg endnu et flop…. *suk*

    Hverken Codemasters eller Bohemia Interactive har formået at følge op på det potentiale, som lyste ud af Operation Flashpoint: Cold War Crisis… Det ene er bare ikke soldier-sim nok, det andet har bare ikke formået at gøre en snart 10 år gammel engine bedre… *suk*

  3. Jeg har hørt meget om Operation Flashpoint, men har kun selv spillet Dragon Rising, og kunne egentlig meget godt lide det. Kunne nogen være så venlig og fortælle mig, hvorfor Dragon Rising ikke er så vellidt?

  4. #8

    Well, i forhold til det første, som var en soldier-sim, har de kogt Dragon Rising ned til et standard action FPS spil…

    Samtidig syntes jeg det er utroligt skuffende, at der ikke er dedicated servers til multiplayer…

    Jeg syntes ikke det er et ubetinget dårligt spil – men vi har allerede Battlefield spillene som har kongekronen indenfor den type spil, som Dragon Rising prøver at blande sig med…

    Så så jeg hellere, at de prøvede at lave et soldier-sim, for dem er der ikke mange af – ARMA II er der (som er lavet af samme studie som lavede Operation Flashpoint I), men det er så buggy og quirky, at man ikke engang gider at forsøge længere…

  5. #10

    Jeg var så letsindig at købe expansion packen – men de har absolut ikke fået løst problemerne – om muligt er der kun kommet flere… Deres “city map” er uspilleligt..

    Nok har jeg ikke et monster af en maskine – men skulle da mene at en Quad Core, HD5850 og 4GB RAM burde kunne trække det med rimelige FPS…

  6. #9 Hvis jeg lige maa rette lidt, saa var Dragon Rising et paent stykke under standard faktisk.

    Jeg for en – blev paent skuffet.

  7. efter arma 2 blev patchet til 1.07 har det kørt 100% herfra og jeg sidder med en nederen slæde og har overhoved ikke problemer med at spille det med en mix af medium / high.