En af dagens absolut største overraskelser i Tyskland står islandske CCP for. Der har længe været rygter om noget nyt på vej fra deres hånd og i dag har de så løftet sløret for deres Dust 514. Der er tale om et konsol-baseret MMO/FPS, som foregår i EVE Online-universet. Spillet vil forgår real-time i samme verden, som EVE Online spillere begår sig i, og de vil kunne påvirke og kommunikere med hinanden in-game. Spillet har været under udvikling i tre år hos CCPs Shanghai-afdeling. CCP debuterede en video fra spillet som vi i øjeblikket kæmper for at få fingrene i. Vi har dog fremskaffet de to første screenshots samt den fulde pressemeddelelse herunder.

Cologne, GERMANY, Game Developers Conference Europe – August 18, 2009 – CCP today revealed DUST 514™, a console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany.

DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.

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“We launched EVE Online in 2003 and have experienced steady annual growth– a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,” said Petursson. “Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.”

The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.

Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.

“Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,” said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. “Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.”

Further details will be revealed at CCP’s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland.

9 KOMMENTARER

  1. Prøv lige at se hvor højt der er til loftet på billed 1…. det er jo urealistisk vi ville bygge et rum SÅ STORT…. endda til rumfart.

    BUUUHHH!!! :p

  2. ej men hvad skal vi dog med SÅ STORE skærme?

    og vinduer for den sags skyld haha… alting virker bare overdrevet overdimensioneret :p

    Edit: Specielt hvis du ser størrelses forholdet imellem mændende og skærmene…. ham der står lige foran skærmen må have det på samme måde som dem der sidder foran i biffen.

  3. #7 mon ikke det bliver det når det er i samme spil og server som EVE.. så er der vel flere af de samme ting som går igen.

    Og personligt syntes jeg det er fedt