Monster Hunter World har i den grad taget både konsol og PC-spillerne med storm. Den tidligere håndholdte darling er ikke længere kun til de små skærme. Det slår Capcom endelig fast med deres seneste annoncering om, at de har sendt mere end 10 millioner enheder af Monster Hunter World på gaden – både den virkelig verden og den digitale.

 Capcom Co., Ltd. (Capcom) today announced that Monster Hunter: World has shipped over 10 million units* worldwide following the release of the PC version on Steam and in combination with the home console versions of the title.

Det får faktisk hele Monster Hunter-serien til at runde godt 50 millioner enheder, hvilket gør den til en af de bedste sælgende serier nogensinde. Monster Hunter World er uden sammenligning det bedst sælgende spil i serien, og mon ikke at vi ser Monter Hunter-serien som et AAA-spil i fremtiden, og ikke “kun” en titel forbeholdt de håndholdte platforme.

Selvom der stadig er knas med PC-udgaven, nyder spillet fortsat stor succes på Steam, og skulle du ønske lidt mere indsigt i spillets mange grafiske indstillinger, kan Digital Foundry altid hjælpe dig lidt på vej.

Du kan læse resten af Capcoms pressemeddelelse herunder:

The Monster Hunter series consists of hunting action games that pit players against giant monsters in a beautiful natural environment. The series has sparked a social phenomenon known as the “Monster Hunter Craze” by introducing a new kind of communication style for players through cooperative play focused on hunting monsters with their friends. Since the first Monster Hunter title made its debut 14 years ago in 2004, the series has attracted a dedicated fan base, and overall grown into a mega-hit, with Monster Hunter: World, the latest title in the series, shipping 10 million units, and cumulative sales of the series exceeding 50 million units as of August 20, 2018.

Monster Hunter: World, the best-selling title in company history, achieved this 10 million-unit milestone following the titles’ PC release on the globally accessible Steam platform, allowing the game to appeal to a wider fan base spread across a greater number of regions, and in combination with continued robust sales of the home console version of the game even now, more than six months after its release.

Capcom has strengthened its brands over the years via a fundamental multi-platform strategy, under which it releases games for popular series on a number of platforms. Capcom is committed to continuing to provide games that fully satisfy the needs of a wide breadth of game players worldwide.