2K Games (2K Marin) har fået lettere røde ører, efter de tilsyneladende har overset en vigtig detalje i forbindelse med PC-udgaven af spillet. Gamerne var ikke sene til at opdage fejlen og 2K Games’ community manager, Elizabeth Tobey, har allerede lovet at de arbejder på en patch, som vil tage hånd om problemet. 2K Games har også indrømmet at de føler sig en smule dumme, efter de har ladet spillet nå frem til forbrugeren uden ordentlig understøttelse af widescreen skærme, som står i 90% af alle gamer-hjem.

When BioShock 2 shipped for PC players, it altered the vertical FOV for different monitor aspect ratios rather than the horizontal FOV. (For those of you who think in pictures, like me, different views looked like the image below, depending on your aspect ratio.)

We are fixing the FOV so that it expands horizontally in the first PC patch (currently in testing – I’ll be posting more about it when an exact date for its release is set!) That means that now your view will expand on the right and the left if you have a widescreen monitor, and look like the image below.

We always meant to have our FOV expand horizontally, but a last minute bug fix for a related issue changed this back to a vertical FOV just before ship. We feel rather silly about this, and agree that horizontal expansion is much more awesome, and that you’ll have it very soon.