Bethesda kalder Warner Bros. Westworld spil for et groft plagiat af Fallout Shelter og hiver dem retten. Behaviour Interactive har efter sigende direkte stjålet koden fra Bethesdas spil.
Det et TMZ, som torsdag aften kunne fortælle, at Warner Bros. netop udgivede Westworld mobilspil er løbet ind i ganske alvorlige problemer. Bethesda kalder spillet for et “groft plagiat” og hævder at udviklerne, Behaviour Interactive, direkte har benyttet (stjålet) kildekode brugt til Fallout Shelter fra 2016.
Det var netop Behaviour Interactive, som stod bag det spil, så der kan være noget om snakken.
In docs, obtained by TMZ, Bethesda says it hired Behaviour first, in 2014, to work on its popular mobile app game, “Fallout Shelter.” Later, after “Westworld” premiered in 2016 … Behaviour went on to create the “Westworld” game for Warner Bros.
Bethesda’s issue, according to the suit, is that Behaviour used its “Fallout Shelter” coding for the “Westworld” game. And, Bethesda believes there’s a smoking gun — the same bugs that appeared in an earlier version of ‘Fallout’ also showed up in the “Westworld” game.
Bethesda is suing to get the game shut down and to get a slice of the profits. We’ve reached out to Warner Bros. and Behaviour … so far, no word back.
Vi har inkluderet Warners Westworld-pressemeddelelse fra i sidste uge herunder.
Warner Bros. Interactive Entertainment today announced the launch of Westworld, the innovative mobile simulation game based upon HBO’s most-watched new original series, on the App Store and Google Play. Produced by WB Games San Francisco in collaboration with Kilter Films, creators and producers of the Westworld series, the game is developed by Behaviour Interactive and invites players into the alluring Westworld universe to take on the role of a newly hired Delos employee who is granted access to the Delos Park Training Simulation (DPTS).
The Westworld game narrative was written by series writers and features notable characters – including Bernard, Delores, Maeve, and more – to immerse players to the themes that have attracted millions of fans. Players control all aspects of Westworld park operations including manufacturing, managing and upgrading AI-based Hosts as well as satisfying a wide range of Guest desires. The game’s content spans the first season of the series, with additional content from the highly anticipated season two coming online after it appears on the show to avoid potential spoilers.
“We are excited for Westworld players to experience what it’s like to manage a complex theme park powered by human desires and artificial life,” said Jonathan Knight, Vice President, Studio Head at WB Games San Francisco. “The game features a compelling, unfolding narrative and multi-layered gameplay while remaining highly approachable and intuitive to play.”
Complementing Westworld’s story is its fresh combination of construction and management elements with roleplaying game (RPG) style character development. Gameplay takes place on two levels: Aboveground, there is the western-themed world visitors experience, with iconic locations and a variety of Hosts. Belowground is the high tech Delos facility where Hosts are manufactured, repaired and upgraded, and new facilities can be brought online to advance park operations.
Via a user interface inspired by the tablets technicians use on the series, Westworld players have a deep array of Host features and modifications at their fingertips. As in the series, things don’t always go as planned. Hosts can be eliminated by Guests who are unhappy with their level of service, and the longer Hosts are continuously used, the more they are likely to glitch. However, glitching can be ameliorated by putting Hosts into Critical Analysis for a therapeutic question and answer-based minigame. There’s plenty of fun to be had with colorful, highly stylized graphics and sly humor for both fans of the show and RPG simulation players at its core.