Adhesive Games og deres “mech combat fps” har fået mange op af stolene her den seneste uge. Vi omtalte selv deres første gameplay-trailer og vi er bestemt ikke ene om af have fået blod på tanden. IGN kunne allerede i torsdags offentliggøre et interview med de kun ni gutter, som står bag Hawken. Især spillets visuelle stil synes at have fanget de fleste og det er næppe nogen tilfældighed. Det forventes at Hawken vil blive udgivet til PC, PlayStation og Xbox 360 (Xbox Live).

Khang Le: Some obvious elements we pull from are classic sci-fi movies such as Blade Runner, Alien, etc. From anime: Tekkon Kinkreet, Ghost in the Shell, Patlabor. From video games it’s MechWarrior and Phantom Crash. Shadow of Colossus is a favorite of mine for its atmosphere and lighting.

The overall visual [style] of the game is also heavily influence by our limited resources. I design the environment style around kitbashing like the old Star Wars. It works well for us since the game isn’t grounded in reality, we can jam random things together and make it visually pleasing. I also like the look of old broken down machines. Not so much the cool and shiny humanoid robots. I want it to look as if our mechs were built in WW1, Frankensteined together, on the verge of breaking apart.