Vildeste spil-maj nogensinde – er du klar?
Daily Rush › Debat › Spil › Vildeste spil-maj nogensinde – er du klar?
- Dette indlæg indeholder 60 kommentarer, har 33 deltagere og blev senest opdateret af
BruneBanan for 10 år, 8 måneder siden.
- ForfatterEmne
- 05/05/2010 kl. 23:30#0
Ok… er du klar til at det går helt amokka med spil? Efter lidt tørke i det tidlige forår, får vi en maj måned der kunne måle sig med en december måned, spilmæssigt.
Se bare nedenstående liste. Hvis den ikke kan få savlet frem, så burde du ikke kalde dig selv gamer!
11th Lost Planet 2
14th Alan Wake HOT
14th 3D Dot Game Heroes
14th Skate 3
18th Dragon Age – Darkspawn Chronicles
21st ModNation Racers
21st Prince of Persia: The Forgotten
21st Red Dead Redemption
21st Split/Second
28th Alpha Protocol
28th Blur
28th UFC Undisputed 2010Der er en ny afstemning på forsiden:
https://www.dailyrush.dk/polls/408/comments/ - ForfatterEmne
- ForfatterKommentarer
- 06/05/2010 kl. 01:10 #16
#15
I den samme forstand som at blive stukket ned giver dig en kniv, så kan du vel godt kalde diablo et rpg
Hellere komme galt afsted, end slet ikke komme afsted.
06/05/2010 kl. 01:11 #17DRAGONAGE !!!
Og Red Dead Redemption!
Køb en Mac
06/05/2010 kl. 01:22 #18#14 Action RPG.
Nintendo Influencer
På dansk: https://www.youtube.com/channel/UC-6I6HgrpYjimEpvayLu3Vg
På engelsk: https://www.youtube.com/channel/UCNNzj5gu0Iolj4vcNIp1IUA
06/05/2010 kl. 01:31 #19#14 Diablo er Action/RPG spil. Hvad er det for et dumt spørgsmål at stille folk? tågehovede.
06/05/2010 kl. 02:26 #20Lækker, lækker måned. Ser mest frem til UFC10, men RDR, Alan Wake og Dragon Age er også nogle spil jeg skal have kigget på.
Typisk jeg først har fået en SC2 betakey i denne her måned :P, alt for mange spil og alt for lidt tid, tsktsk.06/05/2010 kl. 07:07 #21Rdr til mig. Resten fremstår lidt som b-titler
Læs det med småt
06/05/2010 kl. 07:29 #22RDR Er det eneste der ser fedt ud imo, men jeg afskyr at spille shooters på min PS3. Så holder mig vist bare til min SC2 beta i maj måned.
06/05/2010 kl. 07:37 #23Maj: SC2 Beta
Juni: SC2 Beta
Juli: SC2!!!måske der bliver plads til lidt RDR.. men er enig med #22 shooters skal spilles med mus og tastatur
Learning by Burning....
06/05/2010 kl. 07:38 #24Ikke noget på den liste jeg kommre til at spille
Im nobody, and as we all know.. nobody is perfect.
06/05/2010 kl. 07:51 #25skate 3 siger jeg bare
1010101 1010100 11001101
06/05/2010 kl. 08:14 #26Fuck man, der er mange whiners i denne tråd
Jeg ser dælme maj som lidt af en vild måned. Ganske vidst ikke så mange AAA spil som en december, men af mindre titler og potentielt fede titler ser det alt for godt ud.
Og det er jo kun de sidste 20 dage af maj. Listen tæller jo ikke resten af året eller noget. Så set i dne kontekts er det fandme for vildt IMO.
Jeg regner i hvert fald med at erhverve mig samtlige titler, lige på nær UFC.
Og selvføleglig er Diablo et rpg, et action RPG. Det er på kanten til det retarderede at benægte det. Hvis diablo ikke tilhører rpg-familien, er der ligepludselig ekstremt få rpg-spil…
06/05/2010 kl. 08:33 #27Det er godt nok irriterende, at de udgiver så mange gode spil tæt på hinanden. :\.
Jeg er interesseret i alle disse:
14th 3D Dot Game Heroes
21st Red Dead Redemption
21st Split/Second
28th UFC Undisputed 2010Dog holder jeg mig til Red Dead Redemption. Det er det som jeg er mest hyped på og man kan jo ikke købe det hele på én gang.
Steam: Krisp89 - Origin: Krisp1989 - BattleTag: Krisp#2319
06/05/2010 kl. 08:42 #28#19 nej nej, det er ikke noget i diablo der gør det RPG!
Diablo er HACK’n SLASH.I'm gaming 20 hours straight, who are you calling Lazy?
06/05/2010 kl. 09:10 #29#28 Hvad med questsline, åbne miljøer, fantasyhistorien og så det aspekt, at du udvikler din karakter med stats, gear og penge?
DET er for mig et rollespil, 100%
Fra WIki:
http://en.wikipedia.org/wiki/Role-playing_video_gameGenerally, the player controls a small number of game characters, usually called a party, and achieves victory by completing a series of quests. Players explore a game world, while solving puzzles and engaging in tactical combat. A key feature of the genre is that characters grow in power and abilities, and characters are typically designed by the player.[1] RPGs rarely challenge a player’s physical coordination, with the exception of action role-playing games.[2]
These games usually have a highly developed story and setting,[3] which is divided into a number of quests. Players control one or several characters by issuing commands, which is performed by the character at an effectiveness determined by that character’s numeric attributes. These attributes increase each time a character gains a level, and a character’s level goes up each time the player accumulates a certain amount of experience.[4]
The premise of most-roleplaying games tasks the player with saving the world, or whichever level of society is threatened. There are often twists and turns as the story progresses, such as the surprise appearance of estranged relatives, or enemies who become friends or vice versa.[2] The game world tends to be set in a fantasy or science fiction universe,[8] which allows players to do things they cannot do in real life and helps players suspend their disbelief about the rapid character growth. To a lesser extent, settings closer to the present day or near future are possible.[2]
Exploring the world is an important aspect of all RPGs.[2] Players will walk through, talking to non-player characters, picking up objects, and avoiding traps.[2] Some games such as NetHack or Diablo randomize the structure of individual levels, increasing the game’s variety and replayability.[2] Role-playing games where players complete quests by exploring randomly-generated dungeons are sometimes called roguelikes, named after the 1980 computer game Rogue.[9]
Players can find loot throughout the game world and collect it, such as clothing, weapons, and armor.[2] Players can trade items for gold and better equipment. Trade takes place in a specialized trading while interacting with certain friendly non-player characters, such as shopkeepers. Purchased items go into the player’s inventory. Some games turn inventory management into a logistical challenge by limiting the size of the player’s inventory, thus forcing the player to decide what they must carry at the time.[10] This can be done by limiting the maximum weight that a player can carry, or by employing a system of arranging items in a virtual space.[2]
Although the characterization of the game’s avatar will develop through storytelling, characters may also become more functionally powerful by gaining new skills, weapons, and magic. This creates a positive-feedback cycle that is central to most role-playing games.[original research?] The player grows in power, allowing them to overcome more difficult challenges, and gain even more power.[2] This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience.[2]
Role-playing games usually measure progress by counting experience points and character levels. Experience is usually earned by defeating enemies in combat, with some games offering experience for completing certain quests or conversations. Experience becomes a form of score, and accumulating a certain amount of experience will cause the character’s level to go up. This is called “levelling up”, and gives the player an opportunity to raise one or more of his character’s attributes. Many RPGs allow players to choose how to improve their character, by allocating a finite number of points into the attributes of their choice.[2] Gaining experience will also unlock new magic spells for characters that use magic.[2]
Some role-playing games also give the player specific skill points, which can be used to unlock a new skill or improve an existing one. This may sometimes be implemented as a skill tree. As with the technology trees seen in strategy video games, learning a particular skill in the tree will unlock more powerful skills deeper in the tree.[2]
Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the “level-based” system), the training system (also known as the “skill-based” system) and the skill-point system (also known as “level-free” system)
Det passer jo perfekt på Diabloserien
Og her fra about.com
http://psp.about.com/od/pspglossary/g/roleplaygamedef.htmDefinition: A Role Playing Game (RPG) is a genre of video game in which the player controls one or more characters, usually on some kind of quest.
The emphasis in role playing games is on increasing the abilities of the characters (stats such as strength, magical power, sword skill and the like) and collecting items (better armor, healing potions, etc) that allow the completion of the quest. Most role playing games are set in fairly open environments that allow the payer to choose from many possible paths, and often include side quests not necessary to the competion of the main goal.
Role playing video games are derived from tabletop versions, the most popular of which was Dungeons and Dragons (which, in a newer incarnation, is still the basis of many current video rpgs).
Igen, det passer super godt på diablo.
06/05/2010 kl. 09:12 #30#26
Jeg tror at det Synchaos mener er at Diablo mangler et vigtigt aspect for at være et rigtigt rpg, og det er muligheden for at vælge hvilken type person man spiller, man kan ikke vælge hvad man siger i samtaler. Det eneste rpg element diablo har er et level system, som i virkeligheden er det mindst vigtige for et RPG imo
And then he grinned like a fox eating shit from a barbed wire fence
- ForfatterKommentarer
- Du skal være logget ind for at kommentere på dette indlæg.
























