GameCube er MINDST lige så kraftig som X-Box…
Samt den er letter at udvikle til….
Fede spil til GameCube.. Hvor man skal jeg nævne?
Mario, Luigi Manison, Zelda, Metroid, Dinusaur planet.. Der er rigtig mange fede spil på vil til GameCube… Faktisk siger nogle udviklere at GameCube er langt bedre end ps2.. fordi når GameCube skal lægge effekter på en texture.. f.eks dump mapping, så skal den ikke render det om. det skal ps2.. GameCube kan lægge op til 8 effekter på, før det skal renderes igen, mens ps2 skal rendere det hver gang, der kommer en effekt på..
Activevision syn på GameCube Dev kit.
Larry Goldberg: What basically my guys are telling me is that it is a good system, the architecture is very clean, feels like Nintendo has addressed a lot of the issues a lot of developers had developing for the N64 which was a lot more difficult. So we’re very pleased about that. The thing that keeps coming up is the system’s multi-texturing ability, which is definitely something that everyone is excited about.
og her kommer en udtagelse fra Take Five (udvikler sammen med Lucas Art, star wars spil…)
IGNcube: What advantages does GameCube have over Xbox and vice-versa?
Julian: Well, with Xbox, quite realistically there still isn’t any final hardware so it’s kind of an unfair comparison. But let’s say most of it pans out as Microsoft says it will. At that point GameCube has more texturing abilities plus most probably a higher fill-rate and Xbox has the hard drive on the other hand. Quite frankly, when it really comes to the looks of games, our prediction is that if Microsoft delivers what it promises, you almost won’t be able to tell the difference between the two machines.
IGNcube: What about GameCube and Xbox versus PS2?
Julian: They will look significantly better. Things like bump-mapping and several texture stages, which you can do, make both Xbox and GameCube extremely strong versus PS2. Because with PS2 you always have to use multi-pass rendering and that is a big problem. It has a very basic graphics chip. The system can pump out enormous amounts of polygons if fed right by the Vector Units, but on the other hand can do that too. PS2 has a very high fill-rate, which GameCube also has and Xbox hopefully will have. But it doesn’t have the multi-texturing or texture compression and that’s going to make a big difference.
GameCube and Xbox will also look very similar because they both have the same texture compression on chip — they both use S3TC.
Så X-Box og GameCube vil ligge meget lige… hvilke er det jeg tror på….. jeg vil så blot vælge en GameCube for at kunne spille Zelda.. så kan jeg altid spiller Halo på min ps… Der ud over kommer der en speciel version af GameCube fra panasonic, der kan afspille DVD..
Take Five
http://cube.ign.com/news/29465.html
Active Vision
http://cube.ign.com/news/35645.html
All that you touch and all that you see, is all your life will ever be