#11
Funny det er VIA chipsets som i længst tid har ligget med performance crown på AMD platformen
#15
SiS laver sgisme da ikke bundkort.
#org
Tag 3dmarks 2k1 og stik dne op et sted solen ikke stråler
hvis jeg overlcoker mit ti4200 fra 300 mhx core til 3100 mhx core falder min 3dmarks score med over 4000 points
ses disse resultater jeg får
300/509 – RESULTS
3DMark Score 9471
Game 1 – Car Chase – Low Detail 133.9 fps
Game 1 – Car Chase – High Detail 44.8 fps
Game 2 – Dragothic – Low Detail 185.6 fps
Game 2 – Dragothic – High Detail 103.0 fps
Game 3 – Lobby – Low Detail 114.6 fps
Game 3 – Lobby – High Detail 53.2 fps
Game 4 – Nature 55.5 fps
Fill Rate (Single-Texturing) 908.1 MTexels/s
Fill Rate (Multi-Texturing) 2206.3 MTexels/s
High Polygon Count (1 Light) 52.4 MTriangles/s
High Polygon Count (8 Lights) 12.5 MTriangles/s
Environment Bump Mapping 169.8 fps
DOT3 Bump Mapping 106.9 fps
Vertex Shader 87.1 fps
Pixel Shader 113.8 fps
Advanced Pixel Shader 89.6 fps
Point Sprites 27.8 MSprites/s
310/520 – RESULTS
3DMark Score 6655
Game 1 – Car Chase – Low Detail 134.9 fps
Game 1 – Car Chase – High Detail 0.9 fps
Game 2 – Dragothic – Low Detail 187.7 fps
Game 2 – Dragothic – High Detail 3.3 fps
Game 3 – Lobby – Low Detail 114.7 fps
Game 3 – Lobby – High Detail 53.0 fps
Game 4 – Nature 56.9 fps
Fill Rate (Single-Texturing) 931.1 MTexels/s
Fill Rate (Multi-Texturing) 2275.0 MTexels/s
High Polygon Count (1 Light) 53.4 MTriangles/s
High Polygon Count (8 Lights) 12.9 MTriangles/s
Environment Bump Mapping 172.4 fps
DOT3 Bump Mapping 109.4 fps
Vertex Shader 89.7 fps
Pixel Shader 117.0 fps
Advanced Pixel Shader 91.9 fps
Point Sprites 28.5 MSprites/s
315/530 – RESULTS
3DMark Score 4924
Game 1 – Car Chase – Low Detail 134.8 fps
Game 1 – Car Chase – High Detail 0.4 fps
Game 2 – Dragothic – Low Detail 79.7 fps
Game 2 – Dragothic – High Detail 0.7 fps
Game 3 – Lobby – Low Detail 114.3 fps
Game 3 – Lobby – High Detail 52.8 fps
Game 4 – Nature 28.0 fps
Fill Rate (Single-Texturing) 946.2 MTexels/s
Fill Rate (Multi-Texturing) 2315.3 MTexels/s
High Polygon Count (1 Light) 53.4 MTriangles/s
High Polygon Count (8 Lights) 13.1 MTriangles/s
Environment Bump Mapping 174.5 fps
DOT3 Bump Mapping 111.3 fps
Vertex Shader 91.0 fps
Pixel Shader 118.8 fps
Advanced Pixel Shader 23.0 fps
Point Sprites 29.0 MSprites/s
prøv at ligge mræke til hvordan flere af testen pludelig failer
falktsik troede jeg mit maskine var crashet men det viser sig at efter 1 sek eller 2 så kommer der en nu frame.
maskin gennfører 3dmarks testen men nogle af dme er vildtunderlige resultater
en andne fejl ved 3dmark2k1 er at shvis man KUN køre det teste som har indflydels på 3dmarks socren falder ens score med 10-15% på trods af at resten af testen ikek bliver brug til udregning af score.
score er kun bygget på game 1+2+3 test.
Sven Bent - Dr. Diagnostic
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