lørdag, januar 23, 2021

Nogen der ved noget om 1.09?

Daily Rush Debat Genre RPG Nogen der ved noget om 1.09?

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  • #0

    loke999
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    [Flyttet fra det gamle Diablo II forum]

    Som i sikkert ved bliver b.net jo opdateret til 1.09 idag er der nogen der ved om man kan hente en standalone patch idag? og evt hvorhenne?

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  • #1

    BeKay
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    Posted: 2001-08-19 17:26

    I was going to post the link to 1.09, but i wont now cause i just found that my account vaxopy and ip were banned.. so screw you mods. anyway, here are all the changes in 1.09.. enjoy

    ———————————————————————-
    —-
    Diablo II Version History
    ———————————————————————-
    —-
    – Patch 1.09 (Lord of Destruction and Standard)
    ———————————————————————-
    —-
    * Note: certain item changes will not apply retroactively to already
    existing items.
    Skill Balance Changes
    – Decrepify no longer reduces the damage Resistance of immune
    monsters.
    – Reduced damage of additional levels of Firewall starting from level
    9.
    – Changed Telekinesis to only work on scrolls, potions, keys, gold,
    arrows
    and bolts.
    Modifications-Lord of Destruction
    – The mouse-over functionality of hireling portraits has been
    changed.
    You now must keep your mouse cursor over your hireling for three
    seconds
    before the portrait highlights and the text “Drop potion on
    hireling
    portrait, right-click to open inventory” appears.
    – Gold sharing among party members has been removed.
    – Players can no longer give or take items from a hireling if they
    are not
    within range (this fixes a bug where the game would crash if a player
    gave or removed an item from a hireling when the Hireling was out of
    range).
    – Changed enhanced defense per level and enhanced damage per level to
    display the exact amount of enhancement.
    – Changed ‘Hit Blinds Target’ to a level-based formula.
    – Changed ‘Freezes Target’ item modifier to a level-based formula
    (improved for melee characters).
    – Changed display of enhanced damage vs. demons and enhanced damage
    vs.
    undead to be +x% instead of x%.
    – Added potential for sockets to Bone Visage Elite Bone Helm, Troll’s
    Nest and Blade Barrier Elite Shields.
    – Improved drops for placed (super) Unique monsters such as
    Bishibosh,
    Rakanishu, et. al.
    – Improved drops for certain quest monsters such as Blood Raven, The
    Countess, The Cow King, et. al.
    – Duriel now always drops a Town Portal scroll in addition to his
    regular
    drop.
    – Enabled certain Horadric Cube recipes that were disabled in v1.08.
    – Enabled “add socket” Horadric Cube recipe.
    – Made “add socket” Horadric Cube recipe not work on socketed
    items.
    – Added several very low-level magic affixes.
    – Restricted some affixes from generating on certain item types.
    – Rare items will now always spawn with three or more affixes if
    possible.
    – Increased chances for ‘of blocking’ and ‘of deflecting’ suffix.
    – Added increased block rate to ‘of blocking’ and ‘of deflecting’
    suffixes.
    – Personalized item names are now printed in the color of base type.
    – Added base item type to highlight info for rune word items.
    – Non-weapon items that add damage now do so with regards to bow
    damage.
    – Adjusted strength & dexterity damage bonus for certain items.
    – Changed the ‘Ethereal’ property to modify base stats.
    – Changed the ‘Reduce Magic Damage’ property to spread across frames
    for
    multi-frame attacks (such as firewall).
    – Altered stats of many Unique items*.
    – Altered stats of a few Set items*.
    – Altered stats of a few rune word items.
    – The Shae, Po, and Jo runes have been renamed. They are now the
    Shael, Io,
    and Jah runes
    respectively
    – Reduced chances of elemental damage affixes spawning on Charms.
    – Increased bonuses for affixes that increase stack size on Throwing
    items*.
    – Increase chances of Self-repair affixes.
    – Increase chances and potency of Replenish quantity affixes*.
    – Increased stack sizes of most Throwing weapons.
    – Enabled normal Orbs and Circlets.
    – Increased maximum number of sockets for some items.
    – Rare Jewels are now capped at a maximum of four affixes.
    – Adjusted weapon and armor levels and level requirements.
    – Stacked items with poison damage now average their poison duration.
    – Rejuvenation potions now automatically go into the belt if picked
    up
    from the ground.
    – Rejuvenation potions can now be shift-clicked from the inventory
    into
    an equipped belt.
    – Adjusted the Hireling experience system.
    – Altered Act 2 Hireling Auras.
    – Changed Hireling damage to 50% against bosses in normal,
    40% in
    nightmare, and 25% in hell difficulties.
    – Raised maximum price vendors will pay for an item to 30,000 gold
    pieces
    in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
    – Added health Regeneration to all hireling types.
    – Iron Maiden and Thorns effects now treat Hirelings as players with
    respect to damage.
    – Hirelings now gain experience from monsters killed by Minions and
    other party members.
    – Using a potion from the belt (either by hotkey or right-clicking)
    while holding down the shift key will give the potion to the player’s
    hireling if he/she has one.
    – Lowered maximum duration for which Hirelings could be stunned.
    – Iron Golems are now saved with the player.
    – Color coded monsters’ elemental/physical immunity info display.
    (For
    example, Fire Immune is printed in red).
    – Changed monster stats back to what they were before v1.08.
    – Reduced the Resistance bonus for Magic Resistant Uniques (It was
    75%;
    it is now 40%).
    – The monsters in Act 4 that eat corpses will no longer eat corpses
    that have already been used.
    – The Resistance penalty at higher difficulty levels no longer
    applies
    to Magic Resistance.
    – Crush Beasts no longer give only 1 exp when they are killed.
    – Changed PvP penalty for players or Hirelings attacking other
    players
    to 1/4.
    – Implemented PvP penalty of 1/2 for Hirelings attacking other
    Hirelings.
    – Town portal use has been restricted to party members only.
    – Reduced damage multiplier for act-end boss attacks vs. minions.
    – Broken Ethereal items now sell for 1 gold.
    – Added Thawing Potions to vendor inventories in Act IV and Act V.
    – It is now possible (albeit very rare) to get Set and Unique items
    from gambling.
    – Increased the chances of getting a Rare item from gambling.
    – Keys may now be purchased in bulk (shift + right-click).
    – Swapped properties for Jah and Cham runes in weapons.
    – Added rune words for Single Player/Other Multi Player which
    previously
    only showed up on Realm games.
    – Adjusted hover text box sizes.
    – Updated the pop-up text to reflect adjusted monster attack and
    defense.
    – Adjusted memory management code.
    – Typing “players X”, where X is a number between the current
    number of
    players and the maximum (8), in the message box will now set the
    effective number of players in the game (in single player, open
    Battle.net and TCP/IP games only).
    – Removed global Physical Resistance from Nightmare difficulty games.
    – Fixed a bug where Tyrael would sometimes create an inaccessible
    portal.
    – Fixed a bug where a player who was disconnected from Battle.net
    while
    in the Imbue screen would crash.
    Major Bugs
    – Fixed bonus to Undead damage modifier to work with ranged weapons.
    – Fixed bonus to Demon damage modifier to work with ranged weapons.
    – Fixed ‘Reduces Target Defense’ modifier to work with ranged
    weapons.
    – Fixed a bug where item-specific partial Set bonuses didn’t get
    applied.
    – Fixed a bug where the enhanced defense for items that gained it on
    a per
    level basis was improperly calculated (such as Blackoak shield).
    – Fixed a bug where the enhanced damage for items that gained it on a
    per
    level basis was improperly calculated (such as Hellslayer).
    – Fixed a bug where certain two-handed and missile weapons did not
    get the
    displayed damage bonus (such as Magewrath).*
    – Fixed Piercing weapons to work correctly with Amazon skills (such
    as
    Doomslinger).
    – Fixed a bug where items could give characters skills that are
    exclusive
    to another Character class.
    – Fixed a bug with weapon swapping which allowed some character
    classes to
    dual wield items. When a player that is illegally wielding two items
    enters a game, one of the items will be deleted.
    – Fixed bug which allowed certain Horadric Cube recipes that were
    meant to
    be disabled to continue to function.
    – Fixed a bug where trying to display the highlight info for an item
    with too many modifiers would crash the game.
    – Fixed a bug in using an item that gives Werewolf/Werebear skills
    when no
    skill points were originally assigned to those skills caused an
    assertion.
    – Fixed various bugs with the second quest of Act 5.
    – (Macintosh Only) Fixed a bug where a user running Diablo II
    Expansion in
    800×600 received an assertion when entering Diablo II standard games.
    Minor Bugs
    – Fixed a bug where Elemental damage did not display correctly for
    Throwing Weapons.
    – Fixed a bug in the determination of magic affix levels.
    – Fixed a bug that allowed Ethereal throwing items to be stacked with
    non-Ethereal ones.
    – Fixed a bug where it was possible to repair and/or recharge Charged
    Ethereal items.
    – Fixed a bug where it was possible to repair Throwing Potions.
    – Fixed a bug where Throwing Weapons brought from standard Diablo II
    could not be Imbued in Diablo II Expansion Set.
    – Fixed a bug where certain Paladin shields were not able to be
    personalized.
    – Fixed a bug where it sometimes did not verify replacing a dead
    hireling with a new one.
    – Fixed a bug that allowed the same Unique to be spawned more than
    once
    in a game.
    – Fixed various Horadric Cube recipes that create magic items.
    – Fixed a bug that caused a rune word item to lose its rune word
    bonuses
    when transferred off of the character who created it.
    – Fixed a bug which caused the variable attributes of a rune word
    item to
    reset inappropriately.
    – Fixed a bug where using the Taunt skill would sometimes cause the
    game
    to crash.
    – Fixed a bug where the Firewall animation display without doing any
    damage.
    – Fixed a bug where Sanctuary allows the Paladin to ignore an Undead
    monster’s damage resistance.
    – Fixed a bug where left-hand throw was throwing using too many
    missiles
    per throw.
    – Fixed a bug where certain Charged items would use multiple charges
    per
    casting.
    – Fixed a bug that caused Cold Mastery to think other players were
    immune
    when they were not.
    – Fixed a bug where you could select Baal’s dead tentacles.
    – Fixed a bug where in a Realm game, Nihlathak would remain in town
    even
    after another player killed him.
    – Fixed a bug where Anya would not always give a class-specific item
    for
    her quest reward.
    – Fixed a bug where the invisible monster in the Worldstone Keep
    could be
    affected by Monster Shrines.
    – Fixed a bug where Monster Shrines could affect Druid Vines.
    – Fixed bug where Regurgitators would eat Hirelings and destroy them.
    – Fixed Act 1 hirelings to be able to use bows with special arrows
    (such as Witherstring).
    – Fixed a bug where hirelings’ items would not update if they could
    no
    longer meet the requirements to wear them.
    – Fixed Immolation Arrow to do initial weapon damage; no base
    physical
    damage is included in the radius.
    – Fixed Freezing Arrow to do initial weapon damage; no base physical
    damage is included in the radius.
    – Fixed Poison Javelin to do initial weapon damage.
    – Fixed Plague Javelin to do initial weapon damage.
    – Fixed Lightning Fury to do initial weapon damage.
    – Fixed a Fend bug that would abort the Fend prematurely on the
    server.
    (This applies to Zeal and various other skills as well.)
    – Fixed a bug that caused the game to crash when a character clicked
    on
    his/her own feet.
    – Fixed invalid line Automap options from v1.08.
    – Fixed drawing problem for charges/ammo counts on skill icons where
    the
    number of charges would extend off the icon.
    – Fixed some spelling errors in the text.
    – Fixed some errors in translations.
    – Fixed a variety of crash bugs.
    – Fixed a bug where hireling health regeneration was dependent on the
    number of players in game.
    – Fixed a bug that allowed hirelings to be converted.
    – Fixed a bug where items that add to skills had no effect on
    Hirelings.
    – (Macintosh Only) Fixed a bug that made it possible to have the
    character
    walk endlessly toward the lower left corner of the screen without
    input
    from the player.
    – Fixed a bug that caused garbage characters to appear at the top of
    the screen at the start of a realm game.
    DIABLO II Standard FIXES:
    – Fixed a bug in Diablo II where uniques and champions could drop
    throwing items as their “magic” item drop.
    – Fixed a bug that allowed Diablo II players to put a socket in rare
    items with the Horadric cube recipe.
    – Fixed a bug in Diablo II that allowed hirelings to be brought into
    other acts.
    DIABLO II CLASSIC IMPROVEMENTS/CHANGES:
    – Changed the Diablo II Standard blocking method back to the old
    method.
    – Adjusted damage and attack rating of monsters in Diablo II
    Standard.
    – Removed global Physical Resistance for monsters in Hell difficulty
    in
    Diablo II Standard.

    ..o0o.. You *frumble* and make Orz *dance* with *silly* *campers* ..o0o..

    #2

    loke999
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    Tusind tak der er mange gode ting ved den patch den vil jeg ha!! plz anyone hvor kan jeg få den?

    #3

    DaneX
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    Du kan vel bare connecte til Battle.Net når de har fået lagt patchen ind (ved ikke helt præcis hvornår de er opdateret), så henter din computer selv patchen.

    #4

    loke999
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    ja men spørgsmålet er om jeg kan få den lidt før hehe

    #5

    Damarmas
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    First of all :

    bekay, hvof ik bare give os et link ? =Op

    Second :

    Der er en hacked patch i omløb… Den indeholder en dll-fil der “logger” samtlige tryk på keyboardet, dvs. at den kan få fat i din kode til B.net!

    Det kan også læses på Diabloii.net

    #6

    Damarmas
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    whooops… wrong link… sry m8’s!

    Here it is

    #7

    loke999
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    Vi vil ha den patch!! NU

    Tak for advarslen!!

    #8

    Sproejtemaas
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    Blizzard skriver at klokken 9:00 AM PET lukker de serverne ned i to timer for ar opgradere dem til 1.09…
    Dvs. (as far as i can see) at vi kan logge på Bnet klokken 17:00 (DK tid) og hente den nye opgradering…

    [Så Kan Det Fandme Være Din Mor Kan Lære Det]
    #9

    BeKay
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    Jeg skriver jo netop, at det der copy-pastet direkte fra en txt fil – formodentligt den der følger med, når bnet opgraderes i aften… Fik den pr. mail fra en på qnet (irc) !
    Og som der står i indledningen: “I was going to post the link to 1.09, but i wont now cause i just found that my account vaxopy and ip were banned..” <--- Så selvom jeg havde en url, hvilket jeg ikke har, så ville jeg ikke poste den !

    ..o0o.. You *frumble* and make Orz *dance* with *silly* *campers* ..o0o..

    #10

    dahl
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    jeg er lige logget på og de har ikke opdateret i nu…..

    zez derude
    DK-WAR

    #11

    KingZioN
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    de opdater først fra kl. 18,00 så der er kun en halv time tilbage af 1,08 nu

    As the last opponent enters the never defeated angel with his golden sword as judge over the battle and so the last ZioN will emerge victories once again.

    #12

    Punisher
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    Den patch du beskriver der er en falsk txt fil

    I don´t have a fantasy, i take fantasy

    #13

    KingZioN
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    så er de i gang endelig 1,09

    FW død for altid (snøft)

    As the last opponent enters the never defeated angel with his golden sword as judge over the battle and so the last ZioN will emerge victories once again.

    #14

    Auror
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    1.190 indlæg
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    Hmm… Nu opdatere de så man kan ikke joine spil, men kan de ikke ta’ og skynde sig så jeg kan spille igen= )

    .

    #15

    Auror
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    Hehe selv i trade channels’ne r der særtilstand= ) Ingen der vil have sojs for dårlige ting, men en masse der snakker om hvor stor chancen for at gamble elite uniqes r= )

    .

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