Man undres hvorfor de gider lave PC-spil
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SmileyMan3 for 13 år siden.
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Emne
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Kilde: Taget fra en af udviklerne fra Infinity Wards. (scroll ned til samme overskrift som i citat).
They Wonder Why People Don’t Make PC Games Any More
On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasn’t fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).
Not sure if I can share the exact numbers or percentage of PC players with you, but I’ll check and see; if I can I’ll update with them. As the amount of people who pirate PC games is astounding. It blows me away at the amount of people willing to steal games (or anything) simply because it’s not physical or it’s on the safety of the internet to do.
Desværre er der ingen reelle tal i hans udtalelser, men det er nok de færreste, som vil betvivle hans udsagn.
Og det stiller jo endnu engang spørgsmålet omkring piratspil og hele PC vs. Konsol spilkrigen op til diskussion.
Den 17. december så vi denne nyhed:
Salgstallene for Crysis og Unreal Tournament 3 skuffer.Som ganske tydeligt taler sit sprog omkring salgstal for ellers store titler til PC’en – men igen uden at kende tallene kan vi nok være helt sikker på, at de reelle salgstal inklusiv piratversioner sikkert er mange gange større.
Her er en post på et andet forum af en for mig ukendt person – men som siger noget meget rammende i min mening (derfor copy&paste hans post):
Its not just one thing that has lead to piss poor PC sales, its a combination of a lot of things.
Piracy, no matter how you want to spin it, is a big problem for PC games, much more so than on consoles. Its a hell of a lot easier to pirate a game on a PC where its pretty much just torrent away.
PC games are notorious for bugs and all other strange problems due to conflicts on the system. Its simply more reliable to play a game on a console, that you know will work right out of the box, rather than buy a game you hope will even install correctly when you get home to play it.
Then theres the cost of having a top of the line computer. Its MUCH more expensive to upkeep a computer to play new games than it is on a console, since the console has set hardware which never needs to be upgraded. This forces developers to learn the environment and push the platform for better graphics, rather than the PC path of “well they can play it smoothly on next years hardware.”
PC developers are relying too much on graphics and not enough on gameplay. Its turned into a graphics war between the unreal engine, crytek engine and the doom3 engine. They just keep releasing higher and higher specs, which require more and more expensive equipment to play. Noone wants to play crysis at 15-20 fps, and then replay it next year when the price of video cards and ram drops. IMO this is a HUGE reason why WoW is so big. Yes its a great game, yes its very polished, but holy shit that game will run on hardware 6+ years old.
Consoles have caught up to the PC hardware wise. Yes PC games do look better in general, but really only to those who understand AA, AFx16 and ultra high resolutions. On quick glance, or while your playing, the graphics are 99.9% the same.
The original Unreal game came out less than a year after Goldeneye for the N64, yet Unreal looks 10x better, while having double the framerate. There was no game on a console that could match the PC graphics wise, so it was always the choice for those who wanted top of the line graphics.
There just isnt that big of a reason to spend so much on a high end PC that looks just about as good as a console game.
The last reason, which I also think is a HUGE reason PC gaming is declining, is that consoles have caught up to PC’s in another area, that PC’s had a monopoly on, and thats online mulitplayer gaming. With both 360 and PS3 having online play, you dont need a PC anymore to play against people from all over the world, or to get new content via patches or expansions or whatever.
Basically PC’s have lost all the edges they had against consoles.
Det eneste han måske undlader er PC’ens styrker omkring MODs til spil (som jeg dog aldrig personligt har brugt, men jeg ved mange gør) og MMORPGs (som dog allerede er så småt på vej til konsollerne)
Så er der mange af jer, som sværger til at både FPS og RTS også er PC’ens styrker – men det er så efter min mening en gråzone, da begge er konverteret med stor success til konsollerne og f.eks. CoD4, som sælger mangefoldigt på konsollerne i forhold til PC’en.
Man kan altså diskutere om tabet af den fintfølende mus opvejes af de andre fordele, som man får af konsollen (sofa-effekten, mindre hardware og software besvær, intet opgraderingshelvede etc.)Man skal også huske at tænke på forholdet imellem antallet af PC’ere og Konsoller vs. forholdet af salg af PC-spil vs. Konsol-spil…
Jeg vil her åbne op for diskussionen:
- Er piratspillene snart kommet så vidt, at de ødelægger det for PC’en?
- Hvilke tiltag kan der tages for at holde gang i PC-spillene?
(f.eks. MMORPG modellen med online registrering for at sikre keys) - Er du for/imod piratspil?
Jeg er altid frisk på en diskussion. Vi kan starte med at tage udgangspunkt i det du mener - jeg mener så det modsatte!
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