#31 Det er bare så åndssvagt at du kalder grafikken “ringe” eller “dårlig”; de tillægs ord passer simpelthen ikke ikke efter dagens standard, heller ikke efter Gears of War og GRAW2. Du er sgu selv uden om at folk (inkl. mig selv) drager visse slutninger omkring dine forventninger til grafikken i spillet når du laver sådan en sensationspræget/provokerende/usand titel på tråden.
Anyway i Bungie’s seneste ugentlige update:
“Now that the dust has settled on the Beta release announce and the Vidoc reveal, we thought we should go over some of those questions we raised. We’re purposefully leaving some stuff as either a surprise, or a deeper revelation, but we should definitely give you guys props on your sleuthing. The number of things you discovered from single frames, or blurry moments, or distant sketches on whiteboards – astonishing. Of course, there were almost as many cockamamie theories as correct ones, but we’ll let you figure out which were which in May and then again in fall.
We did show off a few levels. Three of them you’d seen before – Valhalla, High Ground and Snowbound. Those are the three that comprise the Beta and you’ll be playing them yourselves in about a month. One of them, which I’ve seen described as everything from a “Forerunner castle” to a “remake of Gephyrophobia” and it is in fact neither, although the latter is a fair assessment of its bridge-like structure. In fact, we didn’t show off the most interesting part of that level.
You also saw some concepts, placeholders, prototypes and things that were never planned for inclusion in the final game. You saw some fake and placeholder and ancient UI (my favorite thing was a fan video where they thought they’d discovered how many campaign levels were going to be in the final game.) and loads of other accidental red herrings.
So, almost all of the reaction we read was positive, but there was some grumbling about the graphics. You can decide for yourself if you like the look of the game in a few weeks, and you’ll certainly recognize moments and areas from that footage. All three levels however, have undergone significant improvements since that footage was taken, months ago, including lighting, decorators, textures, and my favorite – water effects. I don’t want to overpromise here and set your expectations too high, so I am deliberately capping the type of language I use to discuss these improvements. A good example however, would be the water in Valhalla.”
– Nu har udviklerne altså selv udtalt det vi andre har prøvet at få banket ind i hovedet på dig i et par dage nu
Nysgerrige kan læse resten af den ret så interessante artikel her: http://www.bungie.net/News/content.aspx?type=topnews&cid=12362