lørdag, januar 23, 2021

F*ck that loser!

Daily Rush Debat Genre RPG F*ck that loser!

Viser 15 kommentarer - 16 til 30 (af 34 i alt)
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  • #16

    Stormtrooper
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    Det er et ok spil, men det kunne have været så meget bedre. Specielt når man tænker på at det er en efterfølger til D1 og D2 samt at udviklingen af det har taget så vildt lang tid.

    Synd og skam.

    The floor's made for dancin' - you can tell by the lights

    #17

    Ninjafez
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    Hvis vi skal back on topic i forhold til Jays kommentar er der sået lidt tvivl om hvorvidt det rent faktisk er ham som har skrevet det(læste jeg i en tråd på diablofans).

    Men selv hvis det er ham, så synes jeg folk går helt amok over ingenting. Chris Haga er vildt ked af at spillet bliver svinet, og så siger Jay ud fra min forståelse – fuck det, det er ikke værd at blkive ked af. altså han prøver bare at støtte sin ven/kollega.

    Men nu er jeg selvfølgelig også fanboy

    #18

    Kolben
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    #17
    Ja, det er også sådan jeg læser det. Det var nok ikke meningen at det skulle være et “public statement”. En far ville have sagt det samme hvis nogen kritiserede udseendet på hans grimme barn.

    Chris Haga skal derimod stikke sutten ind. SÅ slem er Breviks kritik heller ikke, og han skal sgu kunne tåle at hans skabelser ikke falder i alles smag.

    P=NP?

    #19

    Ninjafez
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    Tja – nu kender jeg ikke deres relation. men hvis Haga ellers har idoliseret ham tidligere eller endda været ven med ham, kan det da godt være at han føler sig llidt dolket i ryggen. For mig virker det egentlig mere som om at den oprindelige udvikler stadig er bitter over hvad der skete med blizzard north (og det var da også en skam) og at det er det som kommer til udtryk.

    #20

    Bunzai
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    Det bekymrende er dog, at det åbenbart først er, når Brevik udtaler sig, at de bliver stødt. Åbenbart ikke noget at blive stødt over, når deres fans rager på samtlige D3-relaterede sider.

    #21

    Kolben
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    #19
    Men hvis han nu oprigtigt synes at de har behandlet hans opfindelse skidt, og han bliver spurgt direkte om det, hvad skal han så sige? Hans kommentarer virker på mig som om han er hudløst ærlig, og at han graver rigtigt dybt for at finde formuleringer, der ikke er uretfærdige. Det er jo en svær situation at stå i.

    Og jeg siger ikke at Haga ikke må blive skuffet og ked af det, men han skal proppe sutten ind, i stedet for at tude i fuld offentlighed.

    P=NP?

    #22

    Shizkbob
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    #15 Så er det godt det får en ordentlig overhaling i 1.0.4.

    So is your face.

    #23

    Ninjafez
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    #21
    Så er jeg stået op igen, og kan svare

    Jeg synes, det er helt ok at Brevik (som jeg i mit hoved kommer til at Breivik) giver sin ærlige mening om spillet. Det skal der være plads til. Det bliver muligvis krydret med lidt frustrationer/gammel nag, men lad nu det være det. At Haga efterfølgende synes, hans kommentarer er lidt noller, og siger det på facebook (ved ikke om han har offentlig profil?), og at Wilson bakker op om en kollega, er også helt fint synes jeg.

    At sagen skal dissikeres, diskuteres og være “endnu et søm” i Wilsons kiste, synes jeg er fuldkommen ude af proportioner. Der er gået et eller andet helt galt med community i denne her sammenhæng.

    Jeg er med på, at Blizzards spil kan få følelserne ud på tøjet og at der er mange (inklusiv mig selv), som ser frem til udgivelser. Personligt er jeg bare uendelig træt af, at alle tråde omkring deres nyere spil (måske lige sc2 undtaget, selvom der også var en del whine i starten der) skal diskutere hvor meget de failer, sælger ud, hvordan tingene ikke var som de engang var, at wow er dødt, diablo dårligt, og at ALLE synes, at det hele er forfærdeligt.

    #24

    Kolben
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    #23
    Blizzard-teamets reaktion står bare slet ikke mål med kritikken. I grove træk siger Brevik at han ville have gjort ting anderledes, at han undres over reaktionstiden ifbm. community’ets kritik, og at folkene på hans gamle team var vigtige mht. hvordan spillene kom til at se ud.

    Havdet han udtrykt gammelt nag, havde han sagt at spillet var dårligt, og at Blizzard “South” var talentløse.

    Men surt for dem at det “slap ud”, hvis det ikke var meningen. Og hvis det var meningen (bare lidt), så er de godt nok nogle prinsesser

    Edit:
    Mht. negativiteten omkring Blizzard, så går det mig ikke på. Du behøver jo ikke dele folks holdninger. Sålænge sagesløse debatter ikke bliver trollet med paroler, så kan jeg ikke se problemet. Hvis folk er skuffede, så skal de have lov til at tale om det, også selv du ikke er det.

    P=NP?

    #25

    Ninjafez
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    Tja, hvis jeg var Haga, ville jeg nok mere hæfte mig ved sætningen omkring:

    “I am also a little happy, which I hate to say, it shows that the people that were involved in Diablo really did matter, and so I am happy that it has come to light that how talented that group was and how unique and special that group was.”

    Hvor han indirekte siger, at han er glad for at spillet har failet. Nå anyway, jeg synes ikke, at Blizzard reaktionerne er så slemme endda. Haga synes, det er lidt hård kritik fra en han tydeligvis respekterer, og vil gerne have hans email, så han kan skrive til ham personligt omkring det (synes jeg faktisk er ret fair og relevant, frem for at det hele skal deles).

    I forhold til dit edit: Jeg er helt enig med dig i, at folk skal have lov til at have deres holdninger, og til at være skuffede – og så er den ikke længere. Jeg ville bare ønske, at de som gav udtryk for deres skuffelse over spillet, tydeliggjorde at det var deres subjektive mening og ikke en almen gyldig sandhed – men nu er det vist mig, som er på vej off topic

    #26

    Kolben
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    #25
    Du tager hans citat ud af kontekst. Han siger faktisk at han er ked af at spillet ikke blev så pænt modtaget, og ked af at teamet skulle lære en så bitter lektie pga. deres manglende erfaring. Han siger måske indirekte at han synes at hans eget team var bedre (unikt, talentfuldt, erfarent), men hans udtalelser kan på ingen måde tolkes som du gør.

    Derudover er det, ikke Chris Hagas kommentar, der er et problem (den gør ham bare ynkelig at høre på). Det er mere de andre, der kaster med mudder. Både på Brevik, der faktisk har sået hvad de høster og på det største eksterne Diablo-community. Det er sgu både frækt og respektløst, og ikke som jeg husker Blizzard opføre sig.

    …men de får sikkert en Facebook-politik nu

    P=NP?

    #27

    Ninjafez
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    Tja, så meget ud af konteksten, synes jeg nu ikke det er – han giver stadig udtryk for, at han er glad. Men nok om det, det ser ud som om, at vi læser de forskellige udsagn med hver vores forforståelse, og vi ender nok ikke med at blive enige. Jeg synes eksempelvis ikke at Chris Hagas kommentarer gør ham ynkelig at høre på, eller at de andre er frække og respektløse.

    Jo de kunne nok godt have kommunikeret mere diplomatisk, men værre er det sgu ikke (efter min mening). Det er muligvis også et udtryk for intern jargon, som ikke burde være kommet videre – så helt enig – de får nok en facebook politik

    #28

    Ninjafez
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    Fra Jay Wilson: http://us.battle.net/d3/en/forum/topic/6398870250#1

    As many of you probably know, I recently made a comment on Facebook about Dave Brevik. I want to make it clear that I am very sorry for what I said. I have higher expectations for myself than to express my feelings in such a rash way and disrespect a fellow developer like Dave, someone who deserves to be treated with greater respect.

    What I said was expressed out of anger, and in defense of my team and the game. People can say what they want about me, but I don’t take lightly when they disparage the commitment and passion of the Diablo III team. Dave is awesome. In Diablo and Diablo II, he made two of the games that have most affected me as a developer. I respect his vision for Diablo, but just like he said in his interview, the Diablo III team must drive a vision for the game that is true to us. We believe in Diablo and have stuck by it through years of hard development to make it a reality.

    The foundation of the Diablo team was built from the remnants of Blizzard North: Our lead programmer, who built the basis of the Diablo III engine while at Blizzard North; our lead tech artist, who drove much of the combat visuals, FX, and skill direction of our classes and is one of the most avid Diablo II players you can find; our lead concept artist, who helped establish the core look of the game; Wyatt Cheng, our senior technical game designer, who writes many of our blogs and works tirelessly on the live game. All these people and many others made the commitment to Diablo even after Blizzard North shut down. It was hard for me to see their contributions be diminished by someone they worked alongside, and even harder for me not to try to jump to their defense. I only wish I’d done so in a more professional manner.

    Joining the Diablo team was a dream come true for me. In my house, the name Diablo was always spoken in hushed tones. It meant late nights that turned into early mornings, moments of pure adrenaline and pure joy. It meant countless conversations, debates, scouring websites for good builds, and more than one or two sick days. When Diablo II was released, I took a week off work and sent my wife out of state… and she was pregnant at the time! I played Diablo II with my dad during one of the most difficult times of his life, and the experience brought me closer to him, and I hope helped him through it. I joined the Diablo team because the idea of a world without more Diablo seemed like a pretty crappy world to me. I wasn’t sure if I’d be good enough. I’m still not sure. But I felt I had to try.

    Regardless of how I’ve done, my team has been more than good enough, and I’m proud of the game we made together. We believe it’s a great game. But Diablo III has flaws. It is not perfect. Sales mean nothing if the game doesn’t live on in all of our hearts, and standing by our games is what Blizzard does. Patch 1.0.4 is a step in the right direction, but we have no illusions that our work is done.

    Playing Diablo III needs to be a rewarding experience. The new legendaries are a big step in the right direction, as are tweaks to item drop rates. But I’m not convinced that we’ve gone far enough. If you don’t have that great feeling of a good drop being right around the corner — and the burst of excitement when it finally arrives — then we haven’t done our jobs right. Out of our concern to make sure that Diablo III would have longevity, we were overly cautious about how we handled item drops and affixes. If 1.0.4 hasn’t fixed that, you can be sure we’ll continue to address it.

    Part of the problem, however, is not just item drops, but the variety of things to do within the game. Many of you have stated that there needs to be more to the game than just the item hunt, and we agree completely. The Paragon system is a step in the right direction, giving meta-progress for your time in the game, but it does little to address the variety of activities you can do while playing. I don’t think there’s a silver-bullet solution to this problem, but I do think we can make this aspect of the game better, and as such we’re planning more than just PvP for the next major patch. Not trying to be coy, but we’re still firming things up and will talk about this as soon as we can.

    Difficulty has been a constant source of division when discussing the game. Some players believe Diablo has never been about crushing challenges, but more about efficiency and farming. Some players want a game that tests them to their limits. Neither player is wrong. As it stands, Diablo III simply does not provide the tools to allow players to scale the game challenge to something appropriate for them. We set Inferno as the high watermark and took a one-size-fits-all approach to game challenge. Later in the development of Diablo II, the ‘players 8’ command — which let people set monster difficulty — was added to address this issue, and we’re considering something similar for the next major Diablo III patch to allow players to make up their own minds about how hard or how easy is right for them.

    The Auction House has also proven to be a big challenge. It adds a lot of power for players to trade and acquire items. Getting a great Monk drop that you can trade for better gear for your Wizard is obviously a great benefit, but it does come with a downside. The Auction House can short circuit the natural pace of item drops, making the game feel less rewarding for some players. This is a problem we recognize. At this point we’re not sure of the exact way to fix it, but we’re discussing it constantly, and we believe it’s a problem we can overcome.

    While these are some of the major issues with Diablo III, they aren’t the only things we’re looking at. On a daily basis we ask ourselves if the classes are satisfying to play, if rares and champions are fun to fight, if they’re tuned well relative to normal monsters. Can we make further improvements to social elements of the game? How can items be even better?

    We made Diablo III because we believe in the Diablo games. We think the gameplay is awesome, the world is compelling, and it’s the game we all wanted to play. Because we believe in it, we’ll continue to stand by it and make it better. We are committed to making Diablo III the best Diablo game to date, and we hope you’ll continue to help us do just that.

    Saying that, I’d like to apologize to all of you, the players in our community. You deserve better than my reaction to Dave’s comments. You deserve more honest communication about the game and what we’re doing to make it a more awesome experience for us all. We care about Diablo very much, and appreciate your passion for it. Without you, we wouldn’t be able to do this, and for that I can’t thank you enough.

    #29

    Bunzai
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    #28 – Aha, så han behandler altså også sin kone dårligt, hmm

    #30

    Drixx
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    #29 +1

    Et helt almindeligt fyr

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