fredag, januar 22, 2021

CounterS Historie!!

Daily Rush Debat Genre FPS CounterS Historie!!

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    Emne
  • #0

    kape
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    [Flyttet fra det gamle Counter-Strike generelt/klan forum]

    jeg vil gerne vide lidt om counter strikes historie.
    jeg kender til det grund læggendene med goseman og cliffe men er der nogen der kender yderligere information om

    Hvorfor de lavede spillet

    OG MEGET MER!!!

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  • #1

    kape
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    er der ikke nogen der ved bare lidt!!!!

    #2

    pred
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    Version History (sorry hvis du syns det er spam!!!):

    Version History:
    ——————————————————————————–

    v1.1
    —–
    [3.7.01]

    Changes/Additions:
    ——————
    – Added spectator mode — allow_spectators (0/1)
    – Terrorist bomb backpack re-added
    – Upgraded player models to 512X512 textures
    – Terrorist defuse kit pack re-added
    – Made jumping while shooting more inaccurate
    – Took out sniper crosshair when zoomed out
    – AWP leg shots now non-lethal
    – Swimming animation added to models
    – Status bar text uses team colors
    – All CS Strings localized to titles.txt
    – Added option to take “end game” screenshot
    – Length of MOTD increased to 1536
    – Added cs_thunder, de_rotterdam, de_inferno, & de_dust2
    – Upgraded de_dust de_cbble, de_aztec, cs_siege, de_vegas, & cs_italy
    – Logic used to cycle the map has been changed. The map will cycle if
    one of three conditions has been met: “mp_timelimit” has been met,
    “mp_winlimit” rounds have been won by one of the teams, or “mp_maxrounds”
    have been played.
    – Fixed many cheats
    – Changed logging format to meet the standars @:
    http://www.hlstats.org/logs/
    Several events have been added to the logs:
    a) “Begin_Bomb_Defuse_Without_Kit”
    b) “Begin_Bomb_Defuse_With_Kit”
    c) “Spawned_With_The_Bomb”
    d) “Dropped_The_Bomb”
    e) “Got_The_Bomb”
    f) “Became_VIP”
    g) “Escaped_As_VIP”
    h) “Round_Start”
    i) “Round_End”

    Bug Fixes:
    ———-
    – “Out of ammo” hint message fixed
    – “Punished for tk” hint message fixed
    – “Through floor” death animation fixed

    New/Changed CVARS:
    ——————

    mp_playerid
    Toggles what information players see in the status bar
    0 everyone: players see all names listed in the status bar (with appropriate
    team colors)
    1 team only: players only see names for their teammates and hostages in the
    status bar
    2 off: players do not see any names in the status bar (hostages included)
    0 is the default

    mp_fadetoblack (overrides mp_forcechasecam)
    0 nothing
    1 player’s screen fades to black for the remainder of the round when he dies
    (hud still works normally so player can chat and see the scores, etc.)
    0 is the default

    mp_forcechasecam
    0 free to spectate anyone when player dies
    1 only allowed to spectate player’s own team when player dies
    2 not allowed to spectate anyone…player’s view stays where the player dies
    0 is the default

    mp_buytime (float)
    Can now designate the desired amount of buy time for each round
    min buy time is .5 minutes
    no max buy time
    Example: mp_buytime 1.8 // 108 seconds of buy time
    1.5 min is the default (CS 1.0 buy time)

    mp_roundtime (float)
    Changed to support partial minutes
    min round time is 1 min
    max round time is 9 min
    Example: mp_roundtime 1.3 // 78 seconds
    5 min is the default (CS 1.0 round time)

    mp_winlimit
    Will cycle the map after one team reaches this many wins
    0 is the default (no win limit)

    mp_timelimit (float)
    Fixed to support 0 (no time limit)
    Example: mp_timelimit 17.2 // 17 minutes 12 seconds
    0 is the default

    allow_spectators
    0 Do not allow spectators
    1 Allow spectators

    v1.0
    —–
    [11.8.00]
    – added three new weapons:
    (H&K UMP .45, FN Five-Seven, & SIG SG-550)
    – redone player models
    – incorporated Valve’s model blending technology
    – left beta stages

    BETA 7.1
    ——–
    [9.13.00]
    – fixed de_vegas crashing
    – tweaked burst fire accuracy system
    – slightly improved vehicle code
    – included missing skies (for cs_arabstreets, de_train)
    – fixed mp_timelimit bug
    – added APC to cs_siege
    – new server variable, “mp_maxrounds X” {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
    – fixed crosshairs {They now expand regardless of lag}
    – fixed player heights {Player’s POV is now representative of the third person player model}
    – fixed shotgun not showing up in VGUI menus in as_ maps for CTs
    – included new death icon for headshots

    BETA 7.0
    ——–
    [8.26.00]
    – added dual Berettas
    – added redone Knife Model (added a secondary attack mode for knife)
    – fully implemented VGUI
    – added new player model (Seal Team 6)
    – added several new player animations
    – fixed locked chasecam
    – gave VIP a USP
    – added cs_office, as_highrise, cs_arabstreets, de_foption & de_vegas
    – fixed many bugs & exploits
    – added driveable vehicle support
    – added driveable vehicle test map de_jeepathon2000

    BETA 6.6
    ——–
    [6.22.00]
    – added new command ‘timeleft’
    – fixed stalled connection bug
    – new sniper crosshair
    – fixes “laggy rifle firing”
    – fixed many cheats
    – updated cs_estate

    BETA 6.5
    ——–
    [6.8.00]
    – Integrates Valve’s rewrite of the HL networking system
    – Added Smoke Grenade
    – Added “Gorilla Warface” player model
    – Redone models for .45 USP, M3, SG-552, and Colt M4A1
    – Added more realistic smoke f/x, and shell ejection
    – Added Valve’s Chasecam modes (roam, free, and locked)
    – Integrates Nighthawk’s Model Bounds Checker algorithm
    – Added as_forest.bsp, de_cbble.bsp, de_aztec.bsp, as_tundra.bsp, cs_italy, es_trinity, cs_estate
    – Added map voting system
    – Updated maps

    BETA 6.1
    [server side only]
    ——–
    [3.24.00]
    – off center shooting fixed
    – greatly improved nightvision
    – can buy nightvision using the ‘buyequip’ command
    – ammo bugs fixed
    – 120 round limit for the mp5 and tmp
    – prisoners are notified when someone escapes
    – draw games eliminated, now scenario specific
    – new TK 1 round “time-out” penalty

    BETA 6.0
    ——–
    [3.10.00]
    – added MAC-10 weapon
    – added Steyr Aug weapon
    – added new gametype: Assassination (as_x)
    – added new gametype: Escape (es_x)
    – added right and left handed weapons
    – added new radar tracking for teammates
    – re-added Night Vision Goggles
    – added new Terrorist Snow player model
    – added new CT French GIGN player model
    – tweaked player speeds / acceleration
    – added new radio commands
    – redone mp5 model / animations
    – added maps de_fang, es_jail, es_frantic,
    as_oilrig, as_riverside, cs_747
    – updated previous maps

    BETA 5.2
    ——–
    [1.10.00]
    – Fixed crashing bugs
    – Implemented a new lower bandwidth chasecam
    – Prevented players from changing name when they’re dead
    – Fixed scoreboard not showing 20 players
    – Show scoreboard at the end of the map rotation

    BETA 5.0
    ——–
    [12.23.99]
    New Content:
    – Added Benelli XM 1014 fully automatic shotgun
    – New Hostage model and two new skins.
    – SAS model added as a selectable CT
    – Added maps cs_backalley and de_train
    – Updated maps cs_station, de_nuke, de_dust, and de_prodigy
    – New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard)
    – Added buy zones, reload zones, hostage, and bomb target zones to HUD.
    – an extensive help manual located at \half-life\cstrike\manual\index.htm.
    – Verbose Auto-help
    – added auto-id

    Gameplay Changes:
    – C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
    – C4 can only be planted in bomb delivery zone
    – To defuse a bomb Counter Terrorists must target C4, press and hold the USE key
    – CTs can defuse C4 without a defuse kit in 10 seconds
    – CTs can defuse C4 with a defuse kit in 5 seconds
    – A progress meter is added showing CTs their progress defusing a bomb
    – A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds)
    – Defuse kit now an item which can be purchased – Nobody starts with a defuse kit
    – Defusing bomb wins round for Counter Terrorists
    – C4 can be dropped for other teammates
    – Hostages are automatically rescued at hostage rescue zones
    – Counter Terrorist and Terrorist teams are now labeled
    – Individual frags can be toggled on or off
    – Ghosts can be made visible to other ghosts (client defined)
    – Pre-Round grace timer standard setting 6 seconds (server defined)
    – Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
    – Auto-find teammate in observer mode (primary fire)
    – New radio messages and organization of radio keys (standard, group and report messages)
    – Can hear other players reloading
    – Mission briefing added to maps (can also be invoked during round)

    BETA 4.1
    ——–
    [12.1.99]
    [server side only release]
    -team chat while dead works
    -icon mixup for bomb/defuser fixed
    -slightly less money given to losers
    -allow Ts to pick up C4 if it’s not planted in the proper spot (crouch)
    -default C4 timer to 35 seconds
    -toned down P228
    -prevent players from buying stuff when they’re dead by using aliases
    -accuracies tweaked

    BETA 4.0
    ——–
    [11.5.99]
    – Added Sig P228 pistol, and Steyr Scout sniper rifle
    – Added new gameplay scenario involving C4 bombs
    – tweaked firing system for all guns
    – added High-Explosive (HE) grenades
    – modified hostage rescue scenario (rescuing 50% of the hostages will result in a CT win)
    – modified kick vote system (only 65% of a team is needed to kick vote someone off)
    – loose guns are removed at the start of a round. (no more gun running)
    – loser bonuses are increased to allow the losing team to stand a fighting chance
    – altered money bonuses for rescuing hostages :
    – added cs_station, de_nuke, de_dust, de_prodigy
    – modified cs_ship, cs_siege, cs_docks, cs_tire, cs_facility
    – automatic flashbang .wav added back
    – new, closer rescue points added to cs_ship, cs_siege, cs_tire
    – new ammo system, primary and secondary (less mind boggling)

    BETA 3.1
    ——–
    [9.16.99]
    – Bullet penetration bug fixed
    – Radio .wav’s now have lower volume
    – Removed automatic .wav’s (death, flashbang)
    – fixed MRAD_ENEMYSPOTTED error
    – Disorientation system changed
    – Added “ignoreradio” command to only ignore .wav’s
    – Flashbang Shrapnel altered

    BETA 3.0
    ——–
    [9.14.99]
    – Added a knife weapon for those last resort situations
    – Added a kevlar+helmet combination
    – *GREATLY* improved hostage path AI
    – Added concussion grenades which shoot out shrapnel as well as a bright flash
    – Added a new weapon, the Fabrique Nationale P90 submachine gun
    – Added a radio system
    – Modified the scoreboard
    – modified the shotgun

    BETA 2.1
    ——–
    [8.17.99]
    – added new vesion of cs_assault (compatible w/ hlserver.exe)
    – added scientist model for hlserver.exe
    – added assault’s proper sky
    – fixed telefragging (cs_alley will no longer telefrag)
    – fixed dropweapon
    – fixed those spurious ‘player joined’ messages
    – changed Ak-47 price

    BETA 2.0
    ——–
    [8.13.99]
    NEW Features :
    – Three new guns added : {Sig SG-552 Commando , AK-47 , Desert Eagle}
    – Added silencers to the USP .45 Tactical and the Colt M4A1
    – Added a round timer which shows how much time is left in the round
    – Added team scores which shows how many rounds a team has won
    – Added Night Vision Goggles
    – Added new entity for mappers to use (info_hostage_rescue)
    – Optimized all the models for lower r_speeds!
    – Ability to assign keys to all of the commands from the controls menu
    (courtesy of cannelbrae of Gunman project)

    BETA 1.2
    ——–
    [7.20.99]
    – 5 second “molasses period” at the start of all rounds to dissuade rushing tactics
    – kick option added
    – Refined the prices for some of the gunS
    – made the kevlar MUCH more effective (it now covers people’s arms)
    – made jumping and shooting MUCH more inaccurate for all the guns
    – added a $16,000 salary cap
    – tweaked the bonus money awards.
    – tweaked the flashbangs effectiveness

    BETA 1.1
    ——–
    [6.27.99]
    – greatly improved server stability, crashes should be eliminated
    – primary servers will now work with CS
    – fixed the ammo and armour reset bugs
    – balanced the economic system a bit
    – added new firing mode for the glock18
    – enabled ‘mp_friendlyfire’ command for server admins
    – fixed map rotation
    – adds two new maps: cs_assault & cs_desert
    – cs_siege fixes
    – cs_wpndepot fixes

    BETA 1.0
    ——–
    [6.19.99]
    Features :
    – weapons: usp, glock, shotgun, m4a1, mp5 navy, TMP, awp, G3/SG-1 & FN M249 PARA
    – hostage rescue scenario
    – custom maps: cs_siege, cs_mansion, cs_wpndepot, cs_prison

    #3

    lauxidk
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    Tak skal du have men det var ikke lige det vi ledte efter. det var mer noget med spillets historie

    p.s det var ikke spam

    You Rock my Socks!

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