BlizzCast 8 highlights
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Kwanza for 11 år, 9 måneder siden.
- Emne
[Flyttet fra det gamle Diablo III forum]
Diablo III på BlizzCast 8 som allerede er blevet lavet et indlæg om af MaD_MaX, hvor der bliver fortalt om Diablo III og StarCraft 2, samt lidt andet.
Jeg har samlet nogle af de mest interessante highlights fra Diablo III samtalerne:
Shrines –
…What we are going to try to do is integrate a lot of the best things of shrines into our quest and event systems so that when you encounter a random quest or random event that has a story context within the game it either rewards you like a shrine would reward you or something that is actually built into the gameplay of the quest. So while technically no shrines are not coming back verbatim, we are trying to bring back kind of the best things of them in a different form…
Skills og items –
… we really expanded all the ways you can customize your character by adding in the rune system. Not only can you completely customize your skill set, much more so than you can in game like most MMOs like World of Warcraft, because of that, the items you want are based upon the skill set that you’ve chosen or the type of build that you are trying to create…
… we’re definitely not shooting for a, “oh here’s the barbarian armor”, there is a set and when you get the full set you’re done…
… If anything we’d like the item set to be a lot more diverse than it was in Diablo 2…
… Color scheme is pretty solid right now, it follows very closely to the Diablo 2 color scheme. We slightly shifted some of the hues to help, especially with color blindness, to try and get some of the more problematic combinations.
Monstre –
… we really recognized that monsters really live to die in Diablo…
… Most of what you’re doing is killing them. So one of the things I was really interested in doing was making as many different ways for monsters to die as possible. So that was kind of the goal, and think we’re up to something like 35 ways for any given monster to “bite it” at this point.
Inventory og item ikoner –
… we ended up tabbing the inventory, so now you have your large items, and then you have a tab for small items, and there’s a third tab for quest items. That way all the items can coexist nicely with each other…
… Current design right now is to have bags. You’ll get bags and they will expand, you know kind of like in WoW, except you’re not going to open up separate windows…
… You know what worked about the more symbolic DII icons, and what works with the WoW icons, and trying to find a way to put the two together. And that’s really what I’m trying to do is to try to make them more symbolic, so they’re not necessarily little murals, but they are painterly. So they are colorful because you’re going to have a lot more of them than you would in DII.
Barbaren og hans nye ‘Fury’ system –
… So, the fury system for those that don’t know, the barbarian uses a sort of reverse mana system. It’s not using mana as it uses abilities, but it builds up as he’s fighting…
—– Screenshots og spekulationer —–
Barbarian “Berseker” skill tree
Inventory og runer
– Seperate shoulder armors? Nice!
– Trinkets (højre nederste hjørne af character equipment)?
– Gems har nu både farve, kvalitet og form? Læg mærke til at der er både firkantede og stjernefarvede gule gems i hans inventory. Samt at der ligger en “Chipped Square Emerald” på jorden, samt at han allerede har en rund emerald (grøn) gem i sit inventory. — Kan det konkluderes at gem sockets nu også er baseret på form?
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