Daily Rush fik muligheden for at snakke med XCOM: Enemy Withins lead designer Ananda Gupta, om den nyeste udvidelse til XCOM-universet. Her kan du læse den fulde afskrift af vores interview.

Interview med lead designeren

Daily Rush: Thanks for giving a great presentation. It’s great to see new things added to the strategy layer, and it is something that players have yearned to see.

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Ananda Gupta: Yeah, absolutely. What you are seeing today is my personal baby. I’m a cold war history fan. I designed a board game about the cold war, and so when they said “can you design an expansion pack?”, I said “yes, it will have spies”. This is somewhere where my love of spies and of cloak and dagger, of espionage, and covert operations dovetailed nicely into what I thought XCOM needed. In the early invasion the player does not control the tempo of the campaign. The aliens launch the attacks and you decide whether or not to deal with them, but you don’t really control when the abduction missions happens. It happens and either you’re ready or you’re not. And that makes sense for an alien invasion, right? When fighting the aliens we want the player to feel sort of off-balance.

With Exalt I wanted it to feel more like a fencing match. So no covert operation happens unless the player wants it to. You decide: Who is going on a covert operation, which cell to target, and when to time it. You can choose when to use the Intel Scan to reveal Exalt cells. You can choose never to use an Intel Scan. And in that case what will happen is the only time you will ever see an Exalt cell is when they have attacked. And then you will see them for that interim period between the attack and when they hide again. If you choose to take advantage of that window and go after the cell that’s your choice. In this way the player has the initiative. The player controls the tempo of the secret war against Exalt. This is something I think really went well with what we already had. So now you have the aliens where the player is always off-balance and eventually can kind of take the initiative a little by shooting down UFOs, but you still don’t control when those UFOs appear. Here it is up to you to form a strategy.

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Daily Rush: The Seeker is a new stealth alien unit. How did you playtest and balance its stealth capability?

Ananda Gupta: With great difficulty. So anytime you add a stealth unit like that, especially the Seeker…So the Seeker is our first stealth alien and it is also our first stealth unit that uses cover because it’s a flying unit. And so this made it very powerful. So we ended up putting limitations on it. It has fuel for the stealth. In multiplayer it has fuel for the stealth. In single player as well but it comes into play a little less in single player. But none the less we don’t want the player to have to find an invisible unit if it’s the last one on the map. So eventually you will run out of stealth fuel and it will be revealed permanently. With the seeker we designed a new AI for it. It has an AI that is unique among the aliens. Unlike any of the other aliens, when you encounter it, usually one of them will attack right away and one of them will leave to wait until you are fighting someone else. Then it will come in because it knows the worst time to come and strangle someone is when you are fighting other aliens. And it realy likes to come after soldiers who are alone. It likes to go after soldiers who are isolated from the squad. We did’nt put in any preference for snipers, but players have certainly settled into a playstyle where they like snipers to hang back. We recognize that and so we thought what if we give them a little twist.

5 KOMMENTARER

  1. Nej, fordi at jeg ikke syntes at spørgsmålene var specielt relevante, eller allerede var besvaret flere gange af udviklerholdet. Nedenfor har jeg besvaret de fleste af dem:

    – Kommer der flere klasser af soldater?
    Nej, men der kommer markant flere muligheder for at lave nye modifikationer/variationer af forskellige soldater.

    – Hvor mange nye maps tilføjer de, og beholder de de gamle?
    50% flere singleplayermaps og en håndfuld nye multiplayermaps

    – Siden der kommer mere tech, bliver en gennemspilning så længere, eller er udviklingen hurtigere?
    En gennemspilning bliver tidsforbrugsmæssigt længere, men ikke historiemæssigt

    – Kommer man til at kunne bygge flere baser (ligesom i originalen)?
    Nej

    – Vil den nuværende Elite Soldier Pack (DLC) virke med ekspansionen?
    Det ved jeg ikke. Men kunne ikke forestille mig andet.

    -Hvad med post ending gameplay? (Civ tilføjer flere Victory conditions med de forskellige Xpacks.)
    Der er ikke noget af den slags med i denne udvidelse. (sådan som jeg forstår spørgsmålet).

    -Hvorfor har de valgt at gå væk fra tilfældigt generede baner.
    Tilfældigt genererede baner er meget svære for dem at lave i Unreal. Så det kommer nok ikke før XCOM 2 hvis de vælger at bruge en anden engine (eller laver deres egen). Krydser fingre (Ixnatifual)

    -Hvorfor er alle soldater ens. Der var noget fedt over at man fik en rekrut der bare var mega sej.
    Du kan slå random stats til i Second Wave options når du starter et spil, så alle soldater er kun ens hvis du vælger de skal være det. (Ixnatifual)

    -Hvorfor kun en skyranger?
    Der er kun én skyranger for at tvinge en til at lave valg i abduction missions. Systemet er åbenbart inspireret af Pandemic brætspillet. Der er jo ikke meget valg hvis man bare kan tage dem alle. (Ixnatifual)

    Specifikt til dine spørgsmål, Friendly:

    Hvornår kommer der undervandsmissi­oner?

    Kunne missioner i zero-g, aka rummet, være i kortene?

    Så ville de ikke have svaret på det. De er jo koncentrerede om DENNE expansion. Jeg kunne have stillet spørgsmål om hvornår de introducerer LOLcats til spillet i samme stil med dine spørgsmål og svaret ville have været: “Måske senere” i alle tilfælde.

  2. Rolig der kaptajn, i bad os stille spørgsmål og i den kontekst i giver os, var mine spørgsmål relevante. Så må du præsisere dit oplæg bedre næste gang.

  3. Kan godt lide de svar ham Ixnatifual giver. Han lyder som en meget klog en. Nogen burde sende ham en iPad så han kan spille Warhammer Quest.