Fans af XCOM-serien, og især PC-gamerne, skal ikke frygte at Firaxis mangler fokus, når det gælder PC-udgaven af det kommende XCOM: Enemy Unknown. Overfor Polgyn (
The Verge) fortæller spildesigner, Jake Solomon, at
PC-udgaven er helt central for Firaxis, og langt mere end bare en "portering" og opskalering af konsol-versionerne. Det er bestemt en besked, som varmer her på kontoret. XCOM: Enemy Unknown er ude her i Danmark den 12. oktober til PC, PlayStation 3 og Xbox 360.
"The PC version for us is a big deal," said Firaxis game designer Jake Solomon. "With a shooter or an action game you may be able to fall into the dangerous trap of porting the UI, but for us that was never an option."
The team was so concerned about how their remake of the original 1994 turn-based strategy PC game would play on the computer that they split the user interface design team in two from the get go.
"We've had two separate teams working the whole time on the UI, one on PC and one on console," Solomon said. "We're pretty excited that they look very different and feel very different."
While the console version looks a bit more like an action game, with much of the data and tactical interface of the original title stripped away, the PC version drops a lot of that back in to the look of the game.
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