Det er sjældent, at spilfirmaer kommer ud og erkender, at deres spil bare ikke er godt nok. Især ikke når udvikleren hedder Blizzard. Men nu har community manager Bashiok smidt, hvad der minder om en offentlig undskyldning
til spillerne på det officielle forum. Han siger, at det simpelthen ikke er nok at slagte monstre og jage items. Og det har han jo nok ret i. Det er forfriskende ærligt og åbenhjertet, at Blizzard nu selv siger, at de skal stramme sig an for at holde på spillerne. Det er dog anden gang inden for kort tid, at en ekstremt respekteret udvikler kommer ud og siger "vi har ikke gjort det godt nok". Som bekendt fik Bioware mange tæv for den oprindelige Mass Effect 3-slutning. Den blev derfor lavet om. Blizzard går nok ikke ind og laver om i formularen til Diablo III. Men nu ved vi i det mindste, at de er klar over, at vi gerne vil have mere. Ellers stopper folk med at spille. Spiller du stadigvæk Diablo III, eller er du smuttet videre?
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.