Et nyt håb. Det er hvad lead designer Daniel Erickson fra BioWare forsøger at give os. Meldinger om tomme servere og faldende spillerantal
har heldigvis fået BioWare i gear, og nu arbejder de fokuseret på at levere mere PvP indhold samt at gøre Star Wars: The Old Republic langt mere interessant for high level-spillerne. Daniel Erickson har snakket
, hvor han fortæller, at den store interesse på PvP faktisk overraskede BioWare, men at de nu har omrokeret deres udviklere, så der er større fokus på netop PvP. Du kan læse hele interviewet hos RPS
. Er du stadig i fuld sving i galaksen langt, langt væk?
There were two big lessons coming out of not just launch but beta testing that impacted development direction,” noted Erickson. “The first was that although we had not originally planned the game to be heavily PVP-focused, the ease of getting in and playing the Warzones combined with their fun design gave us the highest PvP participation of any modern triple-A MMO. At that point we turned a huge amount of our resources to PVP development, but we’re still playing a bit of catch-up, and that is understandably frustrating to our most advanced PVP users.
The second was that the better your leveling content, the longer people would play in single sessions, and that when people are playing an average of five-or-six-hours-a-pop, they devour your content at an amazing pace. That meant moving more teams to end game content earlier than we had expected.
Daniel Erickson via RPS