Patch 11
|
TeamFULOS Bruger 749 indlæg |
#0
Balance Changes * TERRAN o Battlecruiser + The build time has been decreased from 110 to 90. o Fusion Core + The build time has been decreased from 80 to 65. o Hellion + The range has been increased from 5 to 6. o Planetary Fortress + The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. o Raven + Seeker Missile range has been decreased from 9 to 6. + Seeker Missile splash radius has been decreased from 2.4 to 2. + Seeker Missile upgrade no longer requires Fusion Core. o Siege Tank + Life increased from 150 to 160. + Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. o Thor + Ground damage decreased from 45 to 30. + Ground rate of fire improved from 1.93 to 1.28. + Air damage changed from 8 (+4 Light) to 6 (+6 Light). + 250mm Strike Cannons are now an upgrade at the Factory Tech Lab. + 250mm Strike Cannons research now costs 150/150 and 110 seconds. + 250mm Strike Cannons energy cost increased from 100 to 150. + Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. * PROTOSS o Archon + The splash radius has been increased from 0.8 to 1. + Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage. o Colossus + The damage has been decreased from 20 to 15. + The rate of fire has been improved from 2.2 to 1.65. o Phoenix + Can now attack while moving. o Sentry + The damage has been decreased from 8 to 6. * ZERG o Brood Lord + Life has been decreased from 275 to 225. + Armor has been decreased from 2 to 1. o Corruptor + Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive). + Corruptor speed increased from 2.75 to 2.9531 + Corruption ability redesigned: # Single target. # Increases damage taken by 20%. # Lasts 30 seconds. # Costs 100 energy. # Range 6. # Cannot target structures. o Infestor + Neural Parasite is now an upgrade at the Infestation Pit. + Neural Parasite research costs 150/150 and 110 seconds. + Neural Parasite can now target Air units. + Neural Parasite energy cost increased from 50 to 100. o Spine Crawler + The root time has been increased from 6 to 12. o Spore Crawler + The root time has been increased from 6 to 12. o Ultralisk + Damage has been increased from 18 to 25. Hotkey Changes * General o In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes: + Changed Center Camera from Shift+F to Ctrl+F. * Standard o To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E. o View Own Health Bars functionality added to the Backslash key * Standard for Lefties o Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K. o To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J. o In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J. o To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T. o To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C. o View All Status Bars has been changed from Q to the Alt key. o View own Status Bars functionality has been added to the Q key. * Grid for Lefties o Attack Move and all other buttons in the 0,4 position should now function correctly. o View Own Status Bars functionality added to Q. o View Enemy Status Bars moved to W. o View Ally Status Bars moved to E. * Classic o Changed build Nydus Canal from P to N. o Changed Place Nydus Canal ability from P to N. o Terran Infantry Weapon researches have been changed from E to W. o Terran Vehicle Weapon researches have been changed from E to W. o Train Thor hotkey has been changed from O to G. o Train Viking hotkey has been changed from Y to W. o View Own Status Bars functionality has been added to the Backslash key. Icon Position Changes * To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped. * In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1). Bug Fixes * Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message. * Corrected incorrect battle.net links on multiple language clients pages. * Corrected an issue where the Zealot was using an US English voice over in the Korean language client. * Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves. * Units can no longer be healed or repaired while in transports. * Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War. * Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot. * Corrected the Broodling weapon icon. Synes det bliver sværere og sværere at være zerg. Ben Bording / Benya / Yamin music: http://www.myspace.com/benbordingmu-
sic |
Skriv kommentar
For at skrive kommentarer, er det påkrævet, at du er registreret Daily Rush bruger og at du er logget ind.
Kommentarer
Bruger
1158 indlæg
Jeg forstår ikke at de lader de store tunge units skyde hurtigere nu, er det feks ikke meningen at feks mass zerglings skal være gode mod thors?
Bruger
1205 indlæg
Bruger
766 indlæg
Bruger
2617 indlæg
Hmmm... jeg har selv spillet 40+ games med Protoss uden at bygge en eneste Colossus. Det skal jeg vist prøve
http://forums.battle.n...702391969&sid=5000
Bruger
2617 indlæg
Hyrden
20828 indlæg
Hvorfor?
Bruger
2617 indlæg
Fordi jeg er fyldt med saftig kokos
Bruger
2891 indlæg
"we have some more plans for the Ultralisk in the next patch"
Bruger
2096 indlæg
Bruger
10448 indlæg
Bruger
2617 indlæg
Så du mener Colossus er et nerf? eller??
Bruger
397 indlæg
Clicker - Path notes kommer op og lukker ned igen instant og så sker der ik en skid.
Det virkede fint inden den nye patch.
Nogle der har samme problem?
Bruger
10448 indlæg
Bruger
1089 indlæg
Bruger
1089 indlæg
Bruger
441 indlæg
Bruger
312 indlæg
Bruger
697 indlæg
Nej, ellers havde de nok ikke skrevet det. I hvert fald før patch vandt protoss mest (54% P 46% T sidst jeg tjekkede)
Bruger
10448 indlæg
Faldt over en side hvor man kunne læse om det, og det var helt sygt så ubalanceret det var, du kunne faktisk ikke spille multiplayer pga nogle racer og deres fordele.
Håber bare evt Blizzard bringer 1 mere unit tilbage til hver race i næste expansion, som Zerg ville det være rigtig fedt at få Lurker tilbage, det var alså en overfed taktisk unit med utrolig mange muligheder.
damn alle de exploits de tager fjerner i en patch http://starcraft.wikia...ft_version_history
Lidt sjovt at tænke på hvis Blizzard bare havde været som andre, f.eks Ubisoft i dag, og bare været lige glade, så var Starcraft måske aldrig blevet noget specielt, eller hvis de havde udgivet en af de mange andre versioner af Starcraft som kørte på andre engines.
http://www.fortunecity.../groundeffects/41/
Bruger
3667 indlæg
Utroligt du kan mene starcraft var ubalanceret! der findes ingen bedre balancerede spil!
Balance er en evig kamp, men forskellene kan mindskes for evigt.
Alle racer blev spillet på højt plan til tider, så helt ubalanceret kan det jo ikke være...
Moderator
17130 indlæg
#16: Det samme sker for mig.
Bruger
834 indlæg
Bruger
2155 indlæg
Bruger
10448 indlæg